ah my client doesn’t show alt text, will take a look later though, thanks :)
ah my client doesn’t show alt text, will take a look later though, thanks :)
What breed is he? Reminds me of my own cat but we never knew what breed/mix he was
I can’t be the only person who thinks forgejo is a strange name. I know how it’s supposed to be pronounced but every time I see it I read it as “forge joe”.
I know, I really hope they don’t screw it up and turn it into yet another subscription service. At least they can’t take away the licenses we’ve already bought.
I’ve never understood these 1-page RPGs that just involve rolling a die to determine an event from a list that modifies scores, over and over. Where’s the roleplaying? Where’s the agency? I love a good short RPG but this just feels like a number generator with no story attached.
You could achieve something similar by using VR to embed 4D environments in 3D space - I’d be very surprised if something like this hasn’t already been tried tbh
On machines where I have to use windows I run start10 to replace the start menu with something a little more bearable. I imagine there’s a FOSS equivalent but I bought a license years and years ago so I’ve never bothered to search.
Unfortunately very high, especially with modern systems using “trusted platform module” (TPM) hardware that can tell the software exactly what’s running, at a higher privilege level than the OS
The problem is that modern DRM/anti-cheat often works at the kernel level, or by scanning the entire filesystem and running processes. They don’t work on linux by design, so the main route to compatibility is showing that there are enough people gaming on linux that they should seek other options for DRM and anti-cheat
I think the issue of gaming on linux hasn’t been performance for a while now (native and wine/proton performance can often beat windows) but compatibility - some games still can’t run on linux due to DRM, anti-cheat, etc. Things are gradually improving but I think that’s the main barrier for the time being
What I’d really love is a script/shader/plugin that lets me do this within the engine - separate out the sprite and its texture so I can swap them out on the fly. Shouldn’t be too painful to implement but it’s not something I’ve seen anywhere before
Tailscale could also work, if they’re looking for something with a little less setup difficulty. I haven’t used it myself as I’m happy to tinker with WireGuard, but it’s supposed to be quite easy to get going and I think the free tier isn’t too restrictive.
yesss was about to say this has BIG stormlight energy!!
that man really knows how to do big emotional climaxes while also being insanely good fantasy
I don’t know what the governance setup is like, but in theory the owners of the project can change the license to whatever they like at any time.
The catch is that this doesn’t affect old versions, which remain available under the old license. So they could make WP closed-source or make the license more restrictive, but WP-engine or any portion of the community could make a fork and maintain the open source version from there. It wouldn’t have the features added by the mainline WP project since the license change (and they’d likely have to change the branding), but that’s about all that would be lost.
Similar things have happened in the past: see OpenOffice becoming LibreOffice for example.