

The engine is Godot, which he chose specifically because it was open enough that he could rip out the existing rendering code and replace it.


The engine is Godot, which he chose specifically because it was open enough that he could rip out the existing rendering code and replace it.


It’s an automated tool for pulling the latest fixes to get a game running as well as it possibly can with as little fuss as possible. Basically a bunch of scripts to automatically pull mods and configuration options and such, especially for Linux compatibility.


I do think parents have plenty of responsibility here. I don’t think that absolves Valve. We put regulations on who can legally gamble because we know it’s addicting, and I think it’s a problem how little Valve have done to prevent it from being done by those who aren’t legally supposed to. I’m not advocating for government intrusion to collect more PII, nor am I convinced necessarily that that’s what NY state is asking for, but it’s certainly what Valve would like you to believe they’re fighting against. I would love to see things legally categorized as gambling that currently are not, and the space that Valve is operating in may be less of a gray area than their competitors operate in due to the resale market.


That was the same set of goal posts.


Even before you get to the reseller sites that Valve is definitely aware of, benefiting from, and doing nothing to stop, the way the system is intended to work is still using all of the tricks out of the slot machine playbook.


Far more sources than just a credit card. You can sell something from home during lunch period to another student for enough money to buy a Steam gift card, and their parents would never know.


“Well, they clothed, fed, and loved their child and sent them to school for an education, but they also gave them an iPad and bought them skins in Fortnite, so they’re lousy parents.”


I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”.
It also might not be exactly what NY is asking for, even if that’s how Valve would like to frame it. The actual ask might be to just stop profiting from gambling.


I’m not a parent, and it’s certainly a strange metric to judge one by whether or not they gave their kid V-Bucks for their birthday, because that’s nearly all of them these days.


And we’re all proud of you, but try explaining that to a child.


I’m not a lawyer, and even having perused the official filing, it’s still legalese that I can’t swear I fully understand. There are two possibilities of what NY state actually wants:
And I don’t know for sure which is true. Of course it’s in Valve’s best interests to represent this to their customers as the government trying to violate your freedoms, because it gets the public on their side. Remember the Epic case against Apple, where Epic knowingly broke a contract with Apple allowing in-game purchases to cut Apple out, then they had a trailer parodying the 1984 Apple ad to garner public support with “Free Fortnite” ready to go.


You didn’t learn budgeting in one go. I learned it in part by not being able to afford every video game I wanted. Part of how this generation of kids will learn budgeting is by only having a finite amount of V-Bucks and not being able to get every skin that they want, but they’ll keep playing Fortnite, and they’ll keep seeing new skins they want.


I don’t really partake, so I’m always hesitant to have a really firm line in the sand, but we’ve seen a ton of harm come from the constant access to gambling that we’ve got now via sports betting that we didn’t have before deregulation in the wake of Draft Kings, so I’m inclined to lean toward it only being in designated locations. The problem here is similar in that you can access it everywhere and definitely exacerbated by not even doing the bare minimum amount of countermeasures against underage gambling, because they want to pretend that it isn’t gambling.


I’m not a psychologist or any sort of expert who can properly evaluate something as “gambling” or “not gambling”, but I’ve seen kids going through pack after pack of Magic cards at the shop and I’ve seen people going through scratch-off after scratch-off at the corner store, and to my eye, it’s the same picture.


You don’t need V-Bucks to play Fortnite, but kids aren’t also known for having fully-developed skills like budgeting and delayed gratification. Perhaps it holds today’s kids’ attention longer because it’s changing in a way that games didn’t when we were kids.


You can buy gift cards for Steam from the drug store or Walmart with cash, and there are many non-gambling ways to spend money on Steam.


You’re on a gaming forum. You didn’t play video games as a kid?


I’d highly recommend you check out People Make Games’ videos on Counter-Strike gambling, which include testimonials from child gambling addicts. And if you still need more convincing, there’s also some videos by Coffeezilla.
But I’d also like to see more companies held accountable for this than just Valve.


They’re kids. They don’t know anything yet, and they want to play what their friends are playing.
Steam reviews are one data point in your pocket. And I’ve found they average out to be pretty useful.