Maybe a stupid question, but does it count if he wasn’t there for the game? A player wouldn’t get credit for a win if they didn’t play, so should the manager get credit for the win if he wasn’t managing the game?
Maybe a stupid question, but does it count if he wasn’t there for the game? A player wouldn’t get credit for a win if they didn’t play, so should the manager get credit for the win if he wasn’t managing the game?
It forces replayability if you’re the kind of person who needs to do everything.
It’s absolutely enjoyable. The choices feel like they have a lot of weight. At the end of the day it’s just a video game, so you just have to pick a choice and see what happens. You can also save scum if you’re super unhappy with an outcome, but I try to avoid that.
There are absolutely irreparable consequences to your actions in this game. You have to “plan ahead” in the sense that you have to be sure what path you want to go down because other paths will become closed or non-existent. It also is sometimes not obvious which path makes the most sense to take, which is by design.
Without trying to spoil anything, I made a mistake with one of my characters which caused them to permanently leave the group and I can’t get them back.
I have similar nightsweat problems, so I did something close to this once: https://www.wikihow.com/Clean-a-Bed-with-Baking-Soda
If you Google “clean mattress with baking soda” you’ll find a bunch of similar recipes. Lots suggest using essential oils, which I didn’t use.
The results were decent when I did it. Definitely de-funkified the mattress a bit, and removed some of the stains. It was hardly like new, but it was definitely better than before.
When six newbies struggle to figure it out, then it isn’t well-defined. Or at the very least isn’t well structured to find the definition quickly. I will die on this hill.
My friends and I started playing DnD during COVID. We’re all at least normal intelligence, college educated people (I even work in a job where I regularly research federal regulations, so I’m used to navigating complex rules). Our biggest complaint was how obtuse and difficult to pin down some of the rules in this game are.
Six of us spent a half hour trying to figure out how darkvision works, and the answers we found online didn’t seem to match up with what we were reading in the handbook. You would find something mentioning darkvision, but it wouldn’t explain how it worked. Then somewhere else would say something different about darkvision. It seemed like you needed to go to multiple different sections of the handbook to piece everything together. We encountered multiple instances of this.
Our one friend defended it all saying it’s deliberately obtuse to allow for DM flexibility, but most of us disagree with that approach. The rules should be explicitly stated, and then a caveat added that all rules are flexible if the DM wants them to be. There should not be a debatable way to play the game, as far as official rules are concerned. How you bend the rules is entirely up to you.
Holy shit yes. I thought Way of Kings was incredible, and thought I found my favorite book series. Then the next book was fine, and the third book was so insufferable I quit after 800 pages. Never even made it to book four, which I hear is even worse.
My wife and I gave up after two episodes. Neither of us have read the books or played the games. We just think the show sucks.
Stalker by Tarkovsky. The description made it sound like a really cool sci-fi/fantasy, bleak adventure movie. Instead it was just a bunch of melodramatic philosophy. Pretty much nothing even remotely sci-fi happens.
My wife found an Emerald ring she really liked from more of a boutique style jewelry store owned by a young woman. It had the vibe of a brick-and-mortar Etsy store. We went to a few old school jewelers and hated the experience. It felt like we were being scammed by some slimy diamond dealer.