There isn’t a signal because PathFollow3D doesn’t do anything on its own to move a Node. It just finds a point on the parent Path3D based on it’s progress/progress_ratio value.
I would suggest wherever you are updating the PathFollow3D’s progress, add a check for:
if path_follow.progress_ratio >= 1.0:
# do something here, like emit a custom signal
There isn’t a signal because PathFollow3D doesn’t do anything on its own to move a Node. It just finds a point on the parent Path3D based on it’s
progress
/progress_ratio
value.I would suggest wherever you are updating the PathFollow3D’s progress, add a check for:
if path_follow.progress_ratio >= 1.0: # do something here, like emit a custom signal