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Cake day: August 1st, 2023

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  • RinntoGaming@beehaw.orgThe Two Genders
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    5 days ago

    I’m 100% for Ciri being the main character and I’m also complaining “what about the lore”. You can do both at the same time. There’s a vocal minority of people who’ll use the lore argument to be sexist assholes, but people who have actually read and understood the books can have some valid concerns (ie where and how did she go through the trials, why can she use magic again, where did she even find how to do the trials, and just… why? She didn’t need them and it’s a bit of a character regression. She was basically already a witcher by title.)


  • RinntoGaming@lemmy.worldInspired by another post
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    7 days ago

    Yeah, exactly! I’m not married to the lore to the degree that I won’t give the devs a chance to explain how this came to be, but I’m worried it’s going to just be a cheap “well we needed to keep the signs and the potions as mechanics but Geralt is retired, fuck it, let’s say they found instructions on how to safely make more witchers in Vesemir’s cupboard somewhere.”


  • RinntoGaming@lemmy.worldInspired by another post
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    8 days ago

    (Lore nerd rant ahead, tl;dr: Ciri being the protag is 100% fine and I expected it but her being a full witcher is weird)

    There’s exactly one somewhat valid complaint to be had here, and it’s that Ciri in the books explicitly didn’t go through the Trial of the Grasses (aka one of the main mutation processes that makes you a witcher or, as it often happens, just straight up kills you), so idk how they’ll justify her being able to use witcher potions and stuff now. And (also in the books) she has lost her access to magic at one point, so using witcher signs is strange too.

    I can see her wanting to take the plunge and go through with the trials, but I’m also certain that Geralt wouldn’t want that for her bc of how much it fucks you up + most of the secrets of the trials have been lost.

    I’m willing to give them the benefit of the doubt and wait and see what explanation they come up with for her being a full witcher, but it better be good.

    So, from lore perspective, I have no objections to her being the protag but I don’t love her being a full witcher. I liked what they did with her gameplay sections in W3, I hoped they’d have just expanded on that gameplay idea more.




  • I’ve reinstalled Sims 3, because I wanted to play the Sims but just can’t deal with the broken cash machine that is the Sims 4. It took a decent amount of effort to get it to run, and it doesn’t run very well, but it mostly works. And… it’s so good. I forgot just how good it was.

    I’m amazed at how much there is to do, and just how well my sims can take care of themselves - when playing 4 I always just made 1 or 2 sims, so that I could control their every move bc otherwise they’d be stuck doing something useless on a loop. Here I can have a family of 4 and actively play just one of them, and the rest will cook, clean, do homework, and generally look after themselves while I’m not there. It’s amazing how they had this figured out so many years ago, and regressed so horribly.


  • Recently released Wayfinder has been scratching that itch for me! It used to be a multiplayer live-service game, but during early access it got converted to a normal singleplayer/coop game with 0 microtransactions and it’s a lot of fun. My only issues are with performance, which isn’t great, and build variety, which doesn’t exist. There are 8 characters with limited customization (except visual, you can do a lot with all the dyes and trinkets) and you just gotta rotate between them to keep the playstyle fresh.

    But the combat is fun, the graphics are great (they aren’t beautiful, but they have that timeless cartoonish high fantasy aesthetic, like early WoW), and there is a lot of stuff to do and reward chests to collect. It really is feeling like a new KoA to me - as you said, just a solid, mid-tier action RPG.

    So considering that we’re in patientgamers… add to a wishlist and wait for a sale? :P






  • The real juice of modded minecraft is in the modpacks - curated sets of mods that were configured to work well with each other, frequently with some custom recipes added by the pack developer, and sometimes some kind of a quest line to guide you through the pack and provide a more structured experience. There are many different types of modpacks - kitchen sinks (large collections of mods, frequently without a lot of balance tweaks or changes, for a more sandbox experience), questing packs (with the aforementioned quest books to guide you through the mods), vanilla+ packs that intend to expand on the vanilla minecraft experience and not change the gameplay loop significantly, packs focused exclusively on magic or technology mods (or both), expert packs (questing packs with heavily reworked recipes, where you need to build elaborate machines and automate stuff Factorio-style)…

    I’m not up to date with the modpack scene, so can’t really make you a definitive list - back on reddit (sigh) there is a r/feedthebeast community that specializes in modded play.

    That said:

    • FTB Academy seems to be a pack specifically meant to teach the basics of modded play.
    • Project Ozone 3 comes up quite often as a pack with a good quest book that guides you through everything.
    • Cottage Witch is what I’m currently starting, it’s (so far) a chill magic vanilla+ pack. New creatures, new plants, some new mechanics, tons of new decorations for building.
    • Peace of Mind is an older pack made specifically for playing on Peaceful, if mobs are stressing you out. It’s got a good questbook too.
    • and if you want to jump straight into the deep end… Enigmatica 2 (or 6) Expert, Gregtech New Horizons. Expert packs in which you need to automate everything to progress. Gregtech in particular is infamous for its complexity, difficulty, and length, but if you enjoy solving hard problems it might be for you.

    You’ll also need a launcher to install these packs - FTB have their own if you want FTB Academy, otherwise there are some options such as Curseforge (do not recommend, eats resources just by existing), Prism (seems to come up a lot as a recommendation), or GDLauncher (what I’m using).


  • All of these are classic roguelikes, a genre of games which frequently aren’t much to look at. The tradeoff for the looks is that they offer vast depth and complexity… and (usually) permadeath and a learning curve that’s more of a cliff. I recommend watching some yt videos about any roguelike you want to learn more about, just so a fan can explain the appeal and show off all the basics.

    That said:

    Caves of Qud - actually one of the prettier classic roguelikes, if you can belive it. You’re a traveller in a strange and unique world of vast salt deserts, jungles, and the titular caves. There is a ton of flavorful, semi-randomly generated history (especially the ever-important tales of the sultans) and cultures, so every run feels different. There is technically a main plot, but you can just ignore it and go exploring - it’s a sandbox experience. The best parts, to me, are the aforementioned flavour, the tactical combat (that can get incredibly chaotic, with screen-warping effects going off every turn), the build diversity, and delving too greedily and too deeply into the caves.

    Cogmind - haven’t played this one, but it’s on a list. You’re a robot. You’re building yourself from parts as you go, fighting other robots and stealing their parts.

    CDDA - one of my faves, but definitely not something I’d recommend as an intro to this genre. You’re a survivor in a zombie apocalypse. Go do things and don’t get bitten. It’s a sandbox - survive as long as you can, achieve a self-set goal. The distinguishing feature of CDDA is how realistic it tries to be - crafting is very complex, you need to track your thirst, nutrition, and sleep, you can easily get sick or get your arm broken, the zombies can track you by sight, noise, and lingering scent… My favourite part is surviving long enough to build elaborate apocalypse death mobiles, Mad Max style.


  • I’ll be a contrarian and throw in my vote for the second game - it’s rushed and flawed and the asset reuse is blatant to the point of being legendary, but the setting and story are the best and most original of these 3 games. Just being a hero of one single city instead of the entire world is surprisingly refreshing.

    In general I’d say that 1 has the best combat/tone, 2 has the best setting/story, 3 has the best characters. I’ve heard that 3 can be quite enjoyable if you pretty much only do the main story and companion quests - but I wouldn’t know, I’m one of the poor fools who got stuck in the Hinterlands, and that mistake + the very underwhelming main story sapped my will to continue playing.



  • The 2 hour refund window is for automated refunds, you can still make a request if you’re past that - it’s just going to need a human to take a look at it. I’ve once succesfully returned a game I’ve played for about 5 hours because it had game-breaking bugs and ran like crap for no reason, and it got accepted within a day without an issue.

    So Helldivers owners have a chance. I’m assuming that Steam’s Customer Support department is having some kind of an internal discussion right now on how to handle this case.


  • I had a N3DS, it was my first handheld and it was great! Really good selection of games. My most played were Monster Hunter Generations (which was my introduction to the series) and Fantasy Life - one of my absolute faves, a charming and colorful fantasy adventure with life sim elements. The story is a bit meh but the gameplay loop is incredibly satisfying and there’s nothing else quite like it. I’ve been replaying it on an emulator (rip Yuzu/Citra devs) recently and it’s still a blast.





  • Nothing quite like Hardspace: Shipbreaker, but farming games/life sims often fill this niche for me. The classic one to recommend is Stardew Valley, I also really like Graveyard Keeper, Slime Rancher and Fantasy Life (3ds, works well on emulators).

    ARPGs (Diablo style, so kill stuff to get loot to get your numbers up to kill bigger stuff) can be nice zone out games too, I recommend Grim Dawn (going to get an expansion soon, quite complex), recently released Last Epoch (very enjoyable, but might want to hold off for a while if you want to play online - the servers are a mess right now), and Chronicon (most casual of these three, very cheap, colorful explosions across the screens).

    Other games I’ve tagged as “Space Maintenance” : Planet Crafter (pretty chill number go up/building kind of game where you’re slowly making a planet livable), Deep Sixed (short roguelike, try to keep a ship together enough to get through the game, very hectic and no progression between runs so may not be what you’re looking for), Delta V Rings of Saturn (top down space mining).