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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Part of the reason bigger engines are desirable in the US is because to get anywhere other than local riding you’re going to be on quite a bit of long straight highway at high speeds. I can drive for 15 hours straight at highway speeds and still not leave my state.

    A 250 will be absolutely tapped out to the point of being unsafe because you have no reserve power. And that seems unnecessarily hard on the vehicle.

    A 500 will typically be usable but uncomfortable because it’ll still be high in the rev range and vibrating.

    On the longer stretches doing maybe around 75mph I even find myself wishing my 800GS could chill at some lower RPMs (currently around 5k maybe a bit more at those speeds), whereas my brothers 1400 with 2/3 the horsepower of mine just chugs along at those speeds (no tach but I think about 3200rpm is what I calculated and that sounds about right). When I pass him he says mine sounds like a mosquito.


  • I don’t know what it is about it

    It goes low to high in pitch as it speaks which, while normal for some accents/languages, conveys uncertainty and/or a feeling of ‘high-strung’-ness, at least to a large portion of english speakers, and especially Americans.

    It also put the emphasis in the wrong places.













  • I play it once a year for like 2-3 weeks playing nothing else (with maybe a few extra plays here and there).

    But I like doing it as if it’s some engineering project. Like in my current world the biggest thing right now is making a road from spawn to where I’ll put the base. But it’ s survival in an amplified world, and I’m forcing my self to make the road like it would be in real life, first I did a survey so find the route with the least need for (in order of priority) tunnels, bridges, and “blasting”/rock cutting. Then I clear cut the “right of way” then constructed the road from the tree farm and quary/mine to the first bridge location and make a nice looking bridge with a stone brick retaining wall and staircase down to the lake. Also I’m adding in retaining walls and supports where realistic. It’s kinda fun and so far has resulted in a lot more scenic and impressive looking road than the usual strategy of boring a straight line to the destination and treating bridges and tunnels like they are free.

    I should play it again…