Yea sry I should’ve clarified there are 4 references but
- (Int openStars = Dungeon.hero.talentPointsAvailable(tier)) If you search the repo for (openStars) then you’ll find this Is basically an If statement checking whether there should be a star/talentpoint texture on the UI or If there shouldn’t so It doesnt exactly effect whether I can upgrade any talents at all which changing the returned value from 0 to something else does do
numbers 2. 3. 4. Are all If statements mostly checking whether (Dungeon.hero.talentPointsAvailable(tier) is greater or less than 0.
Maybe < > this means something different then what I thought? Idk
Thank you I looked at that one I guess my brain kept skipping over It cause I dismissed it before I could even get the chance to see what I missed before thanks