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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Generally, its not that I have too many tabs as much as I have some tabs I leave open all the time and want to condense down a bit.

    For example, at work I use Chrome for my main web work, and FF for my… uh… shit like this. So I have a bunch of Chrome tabs open that I know I’ll have to make changes to again in the future, so they stay open. I also have ‘projects’ which contain a bunch of pages that are all related to each other. Being able to group those together and collapse makes it easy to quickly get back into them when someone wants a small, insignificant (sorry, extremely important!) change to them that needs to be done yesterday, and I can eventually just throw the group away once the project is mostly complete and not going to be touched by human hands ever again (until a year later, when it suddenly becomes a critical problem for someone, and thus a problem for me… I’m not complaining, you’re complaining).

    At home, I mainly use Firefox. I have an extension that allows me to have tab groups, but its not as nice looking as the built-in Chrome version (Simple Tab Groups, which is actually quite nice, but not as pretty as the Chrome ones). I have a group for my usual fucking around stuff (Discord, YT, Kbin, DIM (Destiny app), wiki for whatever other game I’m playing), a tab for my streaming stuff (which I don’t use often, but as I have a few container tabs for logging in to my brother’s account for a handful. I like to just leave those open so I don’t have to worry about it), and a group for my “working from home” stuff like email/OneDrive and a smaller amount of pages I always keep open because I’m always editing them for work.

    So all in all, I don’t have like a hundred tabs open at any given time, and I could make due with just having them all bookmarked and open them as need be… but honestly, that’s a bit of a hassle and would also either leave me with a ton of useless bookmarks after a month or two, or require me to curate my bookmarks every month or two. Versus just having a tab group I can just kill off once I know I’m done with their work.


  • I said this elsewhere, but essentially it looks like a “Turn your brain off” movie which kind of hits the notes that Borderlands is known for while also having a bit of a fun house mirror / “We’ve got [game] at home” feeling to it.

    Overall though, it feels… forced. From the limited bits you can hear, I don’t think Jack Black really works for Claptrap (no reason to not just keep the original VA outside of “Jack Black is so in right now” or some shit); the dialog feels overly filtered, if that makes any sense… Like too many people edited it so that it achieved maximum ‘for the lolz’ (not that the first two games (the ones I actually have experience with) were the peak of writing, mind you); and I don’t have any feelings one way or the other for Kevin Hart, but for this role I think he was also a bad casting choice (but what do I know, I’ve only seen a quick trailer… maybe he nails it).

    Action looks decent enough, and I do appreciate that (at least from the looks of things) they’re pushing Cate’s character as the lead.


  • Avenging Spirits. When I was younger, a friend and I loaned each other a bunch of our games. Sadly, he ended up moving away before we managed to swap back, and he got the better end of the deal when it came to the games. However, I did get left with a copy of Avenging Spirits… the game is a bit strange but its very fun and the sprite work is just adorable.

    The game has you playing as a spirit who can possess enemies. You start off with a few you can possess, and then you gain more choices as you progress. Or so I believe… I wasn’t all that good at the game back in the day, so I don’t remember getting too far in it.




  • I tried AntennaPod because folks on lemmy/kbin/beehaw/wherever have been recommended it, but it was being a bit weird with the only ‘podcast’ I listen to: Critical Role campaigns.

    With Google Podcasts, they’d load in with a “Welcome to the Critical Role podcast” intro by one of the players, then go into the fanfare and then into the game. With AntennaPod, it would load (from the same subscription) with at least one ad right off the bat for some reason. I tried it a few times (granted, with just one episode (campaign 1, session 115)) and even uninstalled and reinstalled, and still had ad(s) at the front… I didn’t bother to scrub through to see if it had more ads in the middle bits, because one ad was too many, ya know?

    I then tried out Pocket Casts (another recommendation) and the podcast behaves exactly like the Google Podcasts one does… no ads.

    Not sure why, but that is how it worked when I tried it at least so other folks may run into a similar situation based on the podcast(s) in question.




  • There are third party memory card solutions out there… essentially they hijack the cart slot and allow you to stick in a standard micro SD card to use as storage.

    I have two of the standard PSV memory cards (I think a 4gb one that came with my Assassin’s Creed bundle, and another 32gb one that I spent like $100 on when the finally dropped the prices into a realm that was at least within viewing distance of sanity), but being able to stick in a cheap-o micro SD card and have ALL the games I purchased (and some extras…) is pretty great.

    And because I feel like I’m legally obligated to say this as a Vita owner, hacking the thing was the best decision I made outside of buying the handheld in the first place, when it comes to the PSV. It’s way easier now than when I initially wanted to try (and was too scared to do so when the handheld was still being supported), and as long as you follow up-to-date instructions you should be golden.


  • Microtransactions are ‘small’ purchases made in a game (or via some kind of store that allows you to buy stuff to be used inside of a game).

    DLC is any additional downloadable content that is not included with the game (so something like a day 1 patch wouldn’t be considered DLC, I’d say).

    All microtransations are DLC, but not all DLC are microtransactions, generally (before someone comes along with some kind of physical microtransaction or something I guess)

    I personally just view microtransations as anything that isn’t ‘playable content’. So buying a mount from an in-game store would be a microtransaction, while buying an expansion wouldn’t be. Map packs kind of blur the line in this instance, because one could argue that they’re essentially ‘world cosmetics’, but its a hard and fast rule and not something I’d try to enforce as a law, ya know?


  • I see this take a lot, and while I don’t disagree… I think it downplays the number of people who DO make ‘sensible’ purchases in a lot of these games.

    I personally don’t bother with in-game purchases (I also rarely buy DLC… but I also sub to FFXIV regularly, and have all the content for Destiny 2, so sometimes I can be got) for cosmetics or especially boosts. I’d rather earn the items in game, or a step down, earn in-game currency to purchase those items instead because I’m, at the end of the day, paying for a game to play it and while I want to look good in game while doing so, I’m not gonna drop $15 on digital t-shirts.

    But there are plenty of people who don’t mind tossing down $60 additionally a year into a game like Destiny 2 for sparkly new transmog outfits from the Eververse store, and they’ll see it as any sort of reason to do so (‘because I have the money’, ‘because I want to support the developer’, ‘because I have to collect everything’, ‘because because because’), and we can’t just pretend like its a handful of dudes dropping thousands of dollars while everyone else nobly boycotts the practice.


  • The big problem is that a company will look at something like World of Warcraft/Destiny at the height of their popularity and think “We want that!”

    Then they’ll put out a (we’re being optimistic here) serviceable, good game with a respectable amount of content… but it won’t be able to hold a candle to something that: already has that much content + more AND players who are already ‘stuck’ with the game (sunk cost, friends/family/community, etc).

    So you put out a game, get a brief spurt of attention from people who are a bit bored of the same ol’ same ol’, but then once they breakneck through all the content you have in less than a month they turn around and head back to their comfort food game and never look back. Congratulations, you can now put out a master class on how to waste millions of dollars.

    In order to make a game as a service now you need either an extremely good hook, or you need to not only be comparable to an existing game but also EXCEED what that game offers and continue to provide content at a staggering speed until you’ve coerced people to have invested enough in the game to then be their comfort food/sunk cost game of choice.


  • If Dark Souls had easier difficulties, they wouldn’t have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.

    Which is hilarious because people ‘turn down the difficulty’ constantly by using summons or ‘jolly cooperation’ all the time in the games and don’t seem to differentiate that from a difficulty option.


  • Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

    I’m torn on this… I love playing Dark Souls 1/2/3/etc for the world and the enemies and exploring and overcoming the difficulties and finding cool gear and weapons and trying out new builds.

    But I also absolutely hate pretty much every single boss fight in the games.


  • Yeah, FFXIV makes is super convenient to revisit a place once you’ve already been there via the aetheryte, meaning you’re probably not going to visit it on foot more than a few times. This means you don’t really make that connection between zones (or at least, I didn’t) and thus don’t really view it as an interconnected world (the loading areas between each zone doesn’t really help).

    I’m struggling to give proper credit to WoW because I’m not sure if its the staggering amount of time I played the game, the time of my life when I played the game (younger brain retaining knowledge better?), or the seamless transition between zones which lends it to sticking in my memory so hard as a ‘real, interconnected world’… probably a combination of the three, if we’re being honest.