I’ve played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others’ opinions?
I haven’t really had issues with that trap, and they seem to only begin to appear during the caves. There’s a number of things you can do to deal with a pitfall trap once you’ve activated it:
Other things you can do to minimize damage:
I’m uncertain whether I’ve died to the trap because usually i likely have a potion of levitation, feather fall, or any teleportation based items. I usually play with at least 6 challenges, but more recently with 9 challenges. I’ve played at least 700 runs, maybe 1,000 (switched phones several times)
What were the circumstances of your deaths?
Spell is phase shift, I can also think of Ally swap or any other ability which allows jumping or teleporting, such as Assassin’s reach, Smoke Bomb, Heroic leap, some duelist weapon abilities etc.