Before Skyrim, Oblivion, and Morrowind there was Daggerfall, the second entry in what has become a household name for fantasy RPGs. The original is available on Steam and GOG, though 23 years later we have a modern remake in the form of Daggerfall Unity which brings in modern graphics, controls, QoL improvements and mod support (as well as Linux and Mac support).
I think in the long run, computer-generated content is viable; I just think Daggerfall’s attempt was way, way too early. We might be hitting that threshold right about now with all the “AI” LLM stuff going on, in fact.
I do think the generation of content should happen once by the developer (as opposed to randomized for each player), though. The output ought to be checked over/play-tested/edited before release.
I see the counter-thought to be viable too, like the hand-made marker on physical products. I’m sure I wouldn’t get skrewed if I pre-order products from some companies or producers. Hand-crafted campaigns can meet their new highs.