alessandro@lemmy.ca to PC Gaming@lemmy.ca · 7 months ago'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comexternal-linkmessage-square14fedilinkarrow-up192arrow-down11cross-posted to: games@sh.itjust.works
arrow-up191arrow-down1external-link'Devs are getting ground up as collateral damage': Fallout: New Vegas lead says burnout has replaced crunch as 'the primary hazard of the game industry'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 7 months agomessage-square14fedilinkcross-posted to: games@sh.itjust.works
minus-squareYou Fucking Wish Bro@lemm.eelinkfedilinkarrow-up7·7 months agoI’m confused. FO:NV is almost 15 years old.
minus-squareThunderWhiskers@lemmy.worldlinkfedilinkarrow-up7·7 months agoYeah but Josh Sawyer and his team at Obsidian are very active. Most recently they released Pentiment with Avowed coming later this year. FO:NV was likely chosen because it’s one of their better known games. He has relevant insight into the industry.
minus-squarePatapon Enjoyer@lemmy.worldlinkfedilinkarrow-up4·7 months agoAnd the last Burnout is even older!
minus-squareTwoBeeSan@lemmy.worldlinkfedilinkarrow-up4·7 months agoI miss burnout. Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.
I’m confused. FO:NV is almost 15 years old.
Yeah but Josh Sawyer and his team at Obsidian are very active. Most recently they released Pentiment with Avowed coming later this year. FO:NV was likely chosen because it’s one of their better known games. He has relevant insight into the industry.
And the last Burnout is even older!
I miss burnout.
Takedown was timeless. Paradise never hit the same way as the earlier arcade racers.