• ampersandrew@kbin.social
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    1 year ago

    I haven’t started playing yet, but this sounds like the solution is to not position your party near instadeath falls.

    • ag_roberston_author@beehaw.org
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      1 year ago

      Unfortunately for quite a few of the fights it’s not possible due to the shove distances being 6+ metres, when in regular DnD the shove (which is an action not a bonus action) is only 5ft.

      • acastcandream@beehaw.org
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        1 year ago

        Shove absolutely does not move you 6+ meters unless you’re incredibly small/weak and they are incredibly big/strong. It’s not like it just starts at that amount. That’s ridiculous lol. Are you playing a 7 strength gnome against an ogre or something?

        Edit: shove is 1.5m with higher strength increasing it to a maximum of 4m.

    • HumbleFlamingo@beehaw.org
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      1 year ago

      Trying to be spoiler free

      There is at least one fight where it starts after a cut scene so you do not have an opportunity to adjust position. The character who started the scene gets placed such that they are easy to push and instakill. There are multiple enemies that have the opportunity to do so. If you don’t have a good initiative/athletics you’re pretty boned. It feels really cheap.

      • Kogasa@programming.dev
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        1 year ago

        Assuming you mean a boss at the end of act 2 / beginning of act 3, Balthazar

        I got pushed off the ledge a few times. What worked for me was, while the first character was stuck in dialogue, the rest of my party would sneak in and position advantageously before starting the fight mid-dialogue on my own terms. It was indeed bullshit, but not nearly as bullshit as me reloading for 20 mins convincing a boss to kill themselves, so I think the game and I can call it even.

        I also completed a few tough early fights with 2 mage hands and a cliff, so really, I’m pro-shoving all the way.

        • HumbleFlamingo@beehaw.org
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          1 year ago

          Not the one I was thinking.

          spoiler

          I was talking about the boat trip in the underdark. My main character is a rogue and depending on the dialog choices the enemy seems to just goes first. The first time I got to it, my rogue and mage were both pushed overboard before I even got a tern. I got around it by having a tanky fighter activate the boat so she was the one in the conversation and resisted the shove. It’s not horrible, but it felt really cheap.

        • Magusbear@lemmy.ml
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          1 year ago

          That fight gave me so much trouble. Every single try at least one of my party members was shoved into the abyss and in 20 tries or so not a single one resisted the shove. In the end I did everything I could to nuke the boss, ignoring everything else and then with my last party member I went invisible, jumped to a safe spot and killed everything else with a bow.