- cross-posted to:
- hackernews@lemmy.smeargle.fans
- cross-posted to:
- hackernews@lemmy.smeargle.fans
I’ve been trying to learn a system language because it would enable me to access a whole new world of possibility for games, tools, and potential projects. My main problem when learning the language are:
- can I write modern C++ code using the newer standards and still compile with libraries from older standards?
- how do I even organize a C++ project? Look at the linked project, the
CMakeList.txt
is so hard to understand, the syntax looks so hard to write. - how do I install dependencies? You’re going to laugh at me, but I always used languages with package managers and I looked again at the linked project, and they write a whole
CMakeList.txt
to importImGui
(GUI library I wanna try) but if you compare the structure of the files, it’s different from the ones on the repository ofImGui
.
As you see there are a lot of problems and it pains me to not be able to solve them because Rust is so unfun to use and work with! Do you think I should try C++, carry one with it?
Thanks, hector.
That’s odd. CMake is the de facto standard in C++. Even Visual Studio supports CMake, and perhaps the best IDE for C++, CLion, is basically built around CMake.
What exactly have you been doing in that decade of experience working with C++?
Like I said, game development. For example, I know Unreal’s build system pretty well and that’s a bunch of batch files, C#, and nmake that gets generated automatically.