• ShittyBeatlesFCPres@lemmy.world
    link
    fedilink
    English
    arrow-up
    54
    ·
    9 months ago

    Fat Bear Week: The Game. I’d set it in all the different National Parks, though, each one requiring a different strategy to become the fattest bear. No salmon? Too bad. Better find another food source.

    • snooggums@midwest.social
      link
      fedilink
      English
      arrow-up
      14
      ·
      9 months ago

      Can I eat the people who were overfishing the salmon in the base game to put on weight, or would that require mods?

      Will Kodiak Island be included or an expansion, and what will you do to avoid that location being ez mode when a whale carcass spawns?

      I could go on, but just know that I will be playing a polar bear and expect that is considered hard mode compared to black bear ez mode with the free handouts from visitors who feed them against park rules.

  • Lenny@lemmy.world
    link
    fedilink
    arrow-up
    19
    ·
    9 months ago

    NPC Hospital, where you’re a doctor and have to deal with the massive body counts from other games.

    Or a foraging game, open world style, where you have to travel to the right places during the right time of day to pick certain foods. There are lookalikes and also tons of risks like landowners with guns, pesticides, snakes, and tough terrain. I imagine it would be very much like The Hunter COTW but with plants.

    • formergijoe@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      9 months ago

      I like the NPC hospital game. Reminds me a bit of Viscera Cleanup Detail, where you are janitors cleaning up after the heroes from other games or after the sci-fi thriller monsters have killed everyone.

  • cleanandsunny
    link
    fedilink
    arrow-up
    18
    ·
    9 months ago

    An Assassins Creed game as rich as Odyssey, but set in the Mali empire. Hanging with Mansa Musa? Visiting scholars at Timbuktu? Desert frontier towns, gigantic markets within cities, and everything in between? That period of history is so fascinating and it would be incredible to have the art budget to bring it to life.

  • BodePlotHole@lemmy.world
    link
    fedilink
    arrow-up
    17
    ·
    9 months ago

    Open world mystery-solving rpg that’s set in early colonial New England.

    All the different townships are religiously secular and xenophobic. So you have to travel from place to place earning people’s trust, while simultaneously working on different parts of different crimes/mysteries.

    It sounds… Complicated. But this is all hypothetical.

    I wouldn’t be interested in some stance on religion. Just the point of that’s how it was in some places.

    The game could have an occult/magic type vibe. Or not.

    • BothsidesistFraud@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      9 months ago

      What would your angle be? I feel like even with Portal 2, they were starting to exhaust the really cool possibilities

      • Yamainwitch@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        9 months ago

        My angle? I would 100% use it to get some poor normie man/woman to come back to my place and have some good old fashioned bisexual fun. Trap door spider style hoe-ery hahaha

  • Electric@lemmy.world
    link
    fedilink
    arrow-up
    16
    ·
    9 months ago

    A proper magic-focused action RPG. Can’t find anything that scratches the itch like Skyrim/Oblivion and Wizard of Legend did (in terms of battlemage gaming™). And when it comes to using magic as a tool, many games just pretend that’s not a thing!

    Forspoken’s writers probably going to be a reason we won’t get one any time soon though.

    • JackFrostNCola@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 months ago

      I know not in the same realm of game you mean but you made me think; I feel like Zelda BotW used magic as a tool. That little slate device thingy he has can move objects from a distance, manipulate gears/levers, freeze time, create bombs from thin air, freeze water and manipulate it, etc.

  • voracitude@lemmy.world
    link
    fedilink
    arrow-up
    15
    ·
    9 months ago

    Larian Studios presents Vampire: The Masquerade Bloodlines 3

    Because 2 will still be in development hell by the time mine comes out

    • Spiralvortexisalie@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      Does anybody have a good way to play the games nowadays? Best I have found is spinning up an XP VM in VMware (iirc correctly it was only hypervisor still shipping new releases with full 3D support for XP) and even that would crash after some play time.

      • Oddbin@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        9 months ago

        Sadly no. Like you I’ve seen VMs suggested and also there was a patched version kicking about 6-7-ish years ago last time I looked that worked on Win 7.

        I keep hoping that something like Proton will bridge the gap or we’ll get a new one but hope flies in the face of reality I think.

  • sasquash471@feddit.de
    link
    fedilink
    arrow-up
    12
    ·
    9 months ago

    mmorpg based on the world of avatar the last airbender!

    with a monthly subscription and no shop or similar, like wow back in the days. every progress and every item just achievable by playing.

  • Duamerthrax@lemmy.world
    link
    fedilink
    arrow-up
    13
    arrow-down
    1
    ·
    edit-2
    9 months ago

    A Build Engine(Duke3D, Ion Furry) or Build Engine style(Cultic) game made around Petey Wheatstraw/Blaxploitation film genre. The “Holly Trinity” of Build Engine games were based on action films, each with their own specific flavor. Duke3D was 80’s action, Shadow Warrior was badly dubbed HongKong Action and Blood was westerns and horror.

    Blood and Cultic both have robbed cultist that light up real good with a molotov cocktail. I think it would be incredibly satisfying to light up KKK members the same way.

    A Blaxploitation game would be rude, crude, and upset a lot of people. It could also be really fun and something that hasn’t been done before. Most games that try to tackle racism do it was an attempt at nuanced or preachy writing. I just want to beat a neo-nazi with my pimp cane.

  • bamboo@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    11
    ·
    9 months ago

    I’ve always thought how well an open world Back to the Future game could be. Like you could get in the delorean, drive around Hill Valley and then time time travel to mess with the future or past. And in the case of messing with the past, then the future timelines would update based on actions you make.

    Obviously it’s get complicated really fast, and somehow you’d have to have some mechanic to make it so you can’t interact with your past self. Maybe some sort of reset timeline mechanic would be needed if there were too many versions of yourself in a certain time?

      • bamboo@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        3
        ·
        9 months ago

        This is amazing! I guess limiting the destination times makes sense. I was envisioning something like Majora’s Mask where time would progress at an accelerated rate, and then you’d use the time travel mechanic to hop around.

        This would mean that if you wanted to, you could age naturally from 1955 to 1985 if you wanted to, although it’d take a really long amount of time. This would require having more assets and time periods which didn’t happen in the movies, but could open up more storylines.

        I guess this would mean you’d need to also manage the age of your character, since you couldn’t go to 1885 and live until 2015.

  • Brkdncr@lemmy.world
    link
    fedilink
    arrow-up
    10
    ·
    9 months ago

    Something similar to the Sims, but with online federation and an AI component that simulates your characters actions when you’re offline, with a mobile app that allows you to check in occasionally to set goals or make decisions without having to fully engage.

    I’d set it up so that if you host the game on your own instance, you could share those resources with others that don’t have their own instance. They would be literally renting a home from you, and they would literally be paying rental fees that you could get a cut of.

    As an instance owner, you would still pay housing taxes to fund the game development. Ideally costs would be low, under $20/year.

  • wirehead@lemmy.world
    link
    fedilink
    arrow-up
    10
    ·
    9 months ago

    A WipeoutXL-esque hover racing game, maybe with open-world-racing-game vibes, with the deep technological complexity of a flight simulator like X-Plane.

    I spent a bit of time in college tooling around with it, actually, even though it turns out that years later I’m really glad I didn’t end up in the game development industry.

    Way I figure it, it would require you to think about systems-level issues. It’s a Formula-One styled thing so if you end up exceeding the altitude limit in competition, ten second penalty to your time. Do you want to use a lifting-body styled groundplane? Or lift-fans, knowing that that comes out of your power budget but will do a better job of keeping you away from the altitude limit, less susceptible to other people’s wing vorticies, and avoid needing sturdy wheels? Etc.

    As open world games have gotten more open world and popular these days, I suspect that the difference between then and now is that it might be funner with tune codes a la Forza Horizon so that you could play it without being quite as much of an expert. And maybe a lot of the more complicated mechanisms might actually be a little less intrusive when you can spend a bunch of time tooling around the landscape running into trees without the strain of competition before you actually get going.

    There’s a lot of flight simulator players and frankly part of the joy seems to be that, when it is really really complicated and accurate, you are learning skills that might be useless-ish but there’s still that joy of learning and also of playing around with a large dangerous object that could kill a lot of people and not being worried about that when you flip an airliner upside down. And/or the “I could be an airliner/stunt pilot if the FAA wasn’t so damn restrictive on the medical” vibes.