• stardust@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    8 months ago

    Issue is even knowing about the games existence. So I would assume back then that it would be games that had marketing budgets and pushed by big publishers that ended up even being in a position to have a demo in a magazine. Now days games made by one dev can become hits out of nowhere to even their surprise.

    • oo1@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      shareware - I mean they probably didn’t make much money.

      But apogee, epic, id all came fom releasing shareware initially.
      but also nethack and all that stuff.

      I can’t really remeber how it worked, but i think you got these bundles of paper stapled pamphlets for free with hundreds of shareware packages listed with a few lines of text describing each one.

      If you didn’t have BBS, you sent a real mail back to a distributor and they send you disks in the post ffor a fairly small charge.

      Some shareware was so good the magazines had to cover it (for example, doom)

      Also i think there just werent as many big budget titles back then (on PC),
      Consoles probably had most of the money.
      elite 2 was massive, but still only 1 bloke i think.