I was playing some Everspace 2 and while it sure is pretty and feels pretty good there was something lacking that I couldn’t quite put my finger on. I’m only 20 hours or so into it but I just felt like it wasn’t quite living up to my memories of Freelancer.

Now I last played Freelancer over 15 years ago so I was sure that I was just seeing this through a heavy mist of nostalgia, so I reinstalled the old game, installed the HD mod and a few other user made tweaks and loaded it up. The opening scenes were definitely nostalgic but once I started to fly missions properly again it became crystal clear, nope Freelancer still kicks the shit out of every other space game I’ve ever played since.

Elite Dangerous, Rebel Galaxy Outlaw, Everspace 2, Spacebourne 2, EVE Online, (edit adding more I’ve played here: Chorus, Star Citizen, No Mans Sky) they all have strengths but nothing feels as good as the grand daddy Freelancer.

  • aksdb@feddit.de
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    I wonder if Star Citizen one day ends up as a case study for bad project management.

    That pisses me off so much. They could probably be at Star Citizen 3.0 or something by now with two fully working prior iterations, but now, instead they constantly shift their target around.

    • heftig@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      It’s still not a game I would even remotely consider, but is it really bad management if it’s insanely profitable?