• trslim@pawb.social
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    8 months ago

    While raytracing is kind of neat, and this is kind of neat, I don’t really get the hype around it. I mean, there are options to make a game’s lighting look like 90% as good as raytracing, and not require obscene amounts of power. It’s kind of how I feel about really high res textures. Sure, it looks nice if you really stare at is, but 99% of the time, half the texture res is going to look almost just as good, save tons of space and gpu power.

    I guess what I’m really saying is, art style is far more important than actual graphical fidelity. Elite Dangerous looks far better than Starfield.

    • LarmyOfLone@lemm.ee
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      8 months ago

      Imho it should really be about global illumination and better and dynamic approximations for it. It’s like a switch that makes environment believable and beautiful. Lighting is the main aesthetic element of architecture (just my opinion).