• Sneezycat@sopuli.xyz
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    10 months ago

    I’ll never understand these articles… Like, sure, that’s cool? Kind of like saying you can run Doom on a fridge.

    I’m not going to play Doom on the fridge tho, and I’m not playing Portal RTX on my Steam Deck.

    I guess for people that only have a deck for gaming this is more relevant, but still, why force ray tracing on a low power device??

    Also Portal RTX changed some textures (like the portals) for some reason, I’d rather play the original instead.

    • lastlighthousekeeper@discuss.tchncs.de
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      10 months ago

      You answered your own question: it’s for people who only have a deck for gaming. And the comparison to doom on a fridge doesn’t really hold, as the steam deck is designed for gaming.

      • Sneezycat@sopuli.xyz
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        10 months ago

        Fair enough, I’ll just recommend them to go play the original at 60 fps and native resolution :P

    • Mango@lemmy.world
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      10 months ago

      Do you think it has to be about you? It’s not about you.

      I’M gonna play Doom on your fridge.

    • zaphod@lemmy.ca
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      10 months ago

      I guess for people that only have a deck for gaming

      Given it’s primarily sold as a gaming device, I find it very odd that you frame this as the exception rather than the rule.

      • Sneezycat@sopuli.xyz
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        9 months ago

        People whose only gaming device is a deck, not people that have a deck only for gaming :'D I’d use my computer instead for intensive graphics.

  • trslim@pawb.social
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    9 months ago

    While raytracing is kind of neat, and this is kind of neat, I don’t really get the hype around it. I mean, there are options to make a game’s lighting look like 90% as good as raytracing, and not require obscene amounts of power. It’s kind of how I feel about really high res textures. Sure, it looks nice if you really stare at is, but 99% of the time, half the texture res is going to look almost just as good, save tons of space and gpu power.

    I guess what I’m really saying is, art style is far more important than actual graphical fidelity. Elite Dangerous looks far better than Starfield.

    • LarmyOfLone@lemm.ee
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      9 months ago

      Imho it should really be about global illumination and better and dynamic approximations for it. It’s like a switch that makes environment believable and beautiful. Lighting is the main aesthetic element of architecture (just my opinion).

  • Grass@sh.itjust.works
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    10 months ago

    But can it do it on any games I haven’t played multiple times already? Was there any mention of fps hit and if it is worthwhile?