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DM Advice: How to railroad without railroading - The TTRPG network
ttrpg.networkI have been DMing for a while, but I have recently come across a method of
worldbuilding that has transformed how I create campaigns. This method also
allows me to make shorter campaigns that have a end-point trajectory, rather
than one that is open ended, and helps me to create satisfying stories.
Additionally, this helps to reduce the amount of effort that needs to be
performed from session-to-session, by frontloading the most important parts of
the campaign preparation before the start of the game. In short, the process has
3 phases # Phase 1 You get the idea for the kind of world the adventure will
take place in. The general story themes and concepts you would like to play
around with as well. Write a 1 page treatment for what the world is like and
what the broad locations in the world appear to be, and send it to your players.
1 page is important, because it forces you to distill down what is unique and
interesting about this world. For example, in my most recent campaign prep I
made a treatment of what the factions in the world are, the virtues of the
different areas of the world, and a statement of what is common historical
knowledge versus what are secrets that are not commonly known. I ended with a
statement of what the themes are going to be for this world as well. NOTE: You
should not know what the plot of the actual game is at this stage. # Phase 2
After the players have read your brief 1 page treatment of the world, ask them
what kinds of characters they want to play. Work with them on their backstories
to make sure they bookend with eachother for a matter of convenience, and ask
them to provide information about their families and what aspirations and goals
their characters have, or what kinds of stories they want for their characters.
This allows players to either lean into, or purposefully away from the elements
of your world. As long as they do one or the other, this process has worked, as
they can be part of the established culture of the world, or part of the
counter-culture. Either way, you have material and character motivation to work
with. The only way this does not work, is if they clearly did not actually
engage with the world in some fashion during their character creation. If you
notice that, try to gently encourage it with additional requests for information
from them. # Phase 3 Use all the information your players gave you to worldbuild
and plot out your campaign. Did you have a player who wrote a lot? GREAT! The
NPCs will become major plot NPCs, the events depicted will become common
knowledge, with some hidden truths that player didn’t know. But before you know
what your players want to do, you can’t know what kind of plot will engage them.
This is where the actual plot for your campaign is written. This makes your
players into collaborators for your story, which will make them invested in the
goings on. Additionally, if you know exactly who their characters are and what
they want, then you simply need to place obstacles within the plot between them
and their desires. Or better yet, present them with interesting decisions or
bespoke antagonists that challenge their sense of self. This allows you to be
INCREDIBLY detailed and plan out plot beats ahead of time because you are
essentially building a railroad to exactly where the players want to go.
Railroading is bad because it usually doesn’t honor the choices of the players.
This is railroading, but it honors the players’ decisions. Finally, I should
credit where this idea came from, as this is the method that Brennan Lee
Mulligan of Dimension 20 fame has described in multiple instances. My latest
games have actually been the easiest to prep from session to session, because I
have done a lot of the hardest work prior to the start of the campaign. And as
for the game-to-game prep, I have to credit Slyfourish. His ‘Lazy DM Guide’
series also keeps my ‘procrastinating’ work down to a minimum as I focus on what
is the most important for the game sessions. _______ As with many of my other
posts, I have crossposted this to the /r/dndnext subreddit
[https://www.reddit.com/r/dndnext/comments/155m6c3/dm_advice_how_to_railroad_without_railroading/].
Feel free to upvote it there for higher visibility.
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