• vexikron@lemmy.zip
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        10 months ago

        Uh i call dibs on the idea.

        Pay me, because I am a very creative modern game high level idea generator.

        Oh, the state of modern games and game development.

        Elsewhere, Nintendo lawyers seethe and rage as they comb through almost certainly illegally acquired documentation and game files, looking for any actionable reason to sue PalWorld and its creators into an early grave

          • vexikron@lemmy.zip
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            10 months ago

            If you think vermintide in any way resembles a milsim tactical combat game, you are either delusional or have never played like RavenShield, SWAT 1 or 2, Tom Clancy’s Rainbow Six (not fucking Seige), the ARMA series, even Squad, or Americas Army or hell even the NeoTokyo mod for HL2 way back in the day, or anything like that.

            Vermintide is basically L4D2 with a thematic facelift.

            Tooootally not a milsim or squad based tactics game where planning, preperation and training are key because one or two minor mistakes and basically mission fail, everyone dies.

            MilSims and Tacitcal Squad Based Combat games are hugely defined by very tense periods of going as by the book as you can, punctuated by extremely intense moments that you often cannot predict will occur.

            Vermintide, like L4D2, is more or less long sustained periods of intense, largely unrealistic, much more forgiving (far lower average TTK for the player) combat, with many more fantastical elements, and then the down time is generally minimized, unless you are an absurdly good team or are astoundingly lucky.

            • DragonTypeWyvern
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              10 months ago

              My bad, I keep forgetting some couch warriors keep trying to make “milsim” mean something besides shooter.

              • vexikron@lemmy.zip
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                10 months ago

                Ahahah ok so you obviously havent played many shooters, beyond the more or less generic slop of very popular fps games thatve come out in the last few years with basically very similar gameplay but different IPs/themes, ahaha.

    • vexikron@lemmy.zip
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      10 months ago

      It would simplify the control scheme somewhat as there would basically be no point whatsoever for a dwarf to crouch. Prone might make sense?

      Can dwarves lean left and right around corners without going off balance and just falling over?