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The Picard Maneuver@startrek.website to AnarchyChess@sopuli.xyz · 1 year ago

Coding chess

startrek.website

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Coding chess

startrek.website

The Picard Maneuver@startrek.website to AnarchyChess@sopuli.xyz · 1 year ago
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  • Droggelbecher@lemmy.world
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    1 year ago

    There’s a mathematician that figured that there’s 10^120 possible chess games, as a lower bound. https://en.m.wikipedia.org/wiki/Shannon_number#:~:text=Shannon showed a calculation for,a Computer for Playing Chess". That’s a 1 followed by 120 zeros for just the number of possible games. With this method they’d have to manually go through every move for every one of those games. If we say a game lasts 30 turns on average and they’d take 1 second to code each turn (realistically it’d be longer) it’d take 6.9*10^109 (69 followed by 108 zeros) times as long as the age of the universe.

    • Rikudou_Sage@lemmings.world
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      1 year ago

      So it’s doable? That’s all I needed to hear.

      • Droggelbecher@lemmy.world
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        1 year ago

        Are you a theoretical computer scientist?

    • PM_ME_VINTAGE_30S [he/him]@lemmy.sdf.org
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      1 year ago

      69 followed by 108 zeros

      Nice

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