I thought I hated them, but after playing like a hundred hours of titanfall 2 I’m finding that I actually really miss the little complexity they added to individual games. My FOMO brain was constantly worried I’d be hurting for specific bonuses, but they were passed out like fucken candy and I remember almost always having every option I could want.
because it released in between Splatoon 3 and Pokemon Scarlet/Violet (and to a lesser extent, Bayonetta 3.)
Ubisoft did what EA did with Titanfall 2 (Titanfall 2 was released inbetween Battlefield 1 and Call of Duty Infinite Warfare.
it was primed to fail at the start., just to make “holiday targets”
My heart breaks every time I’m reminded of how much EA dropped the ball with Titanfall 2 :(
Hey just curious, did you like burn cards?
I thought I hated them, but after playing like a hundred hours of titanfall 2 I’m finding that I actually really miss the little complexity they added to individual games. My FOMO brain was constantly worried I’d be hurting for specific bonuses, but they were passed out like fucken candy and I remember almost always having every option I could want.
That timeframe was actually picked by Respawn higher ups. Jason Schrier mentioned it on his Twitter few years ago.