Day 17: Clumsy Crucible

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FAQ

  • cvttsd2si@programming.dev
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    2 years ago

    Scala3

    Learning about scala-graph yesterday seems to have paid off already. This explicitly constructs the entire graph of allowed moves, and then uses a naive dijkstra run. This works, and I don’t have to write a lot of code, but it is fairly inefficient.

    import day10._
    import day10.Dir._
    import day11.Grid
    
    // standing on cell p, having entered from d
    case class Node(p: Pos, d: Dir)
    
    def connect(p: Pos, d: Dir, g: Grid[Int], dists: Range) = 
        val from = Seq(-1, 1).map(i => Dir.from(d.n + i)).map(Node(p, _))
        val ends = List.iterate(p, dists.last + 1)(walk(_, d)).filter(g.inBounds)
        val costs = ends.drop(1).scanLeft(0)(_ + g(_))
        from.flatMap(f => ends.zip(costs).drop(dists.start).map((dest, c) => WDiEdge(f, Node(dest, d), c)))
    
    def parseGrid(a: List[List[Char]], dists: Range) =
        val g = Grid(a.map(_.map(_.getNumericValue)))
        Graph() ++ g.indices.flatMap(p => Dir.all.flatMap(d => connect(p, d, g, dists)))
    
    def compute(a: List[String], dists: Range): Long =
        val g = parseGrid(a.map(_.toList), dists)
        val source = Node(Pos(-1, -1), Right)
        val sink = Node(Pos(-2, -2), Right)
        val start = Seq(Down, Right).map(d => Node(Pos(0, 0), d)).map(WDiEdge(source, _, 0))
        val end = Seq(Down, Right).map(d => Node(Pos(a(0).size - 1, a.size - 1), d)).map(WDiEdge(_, sink, 0))
        val g2 = g ++ start ++ end
        g2.get(source).shortestPathTo(g2.get(sink)).map(_.weight).getOrElse(-1.0).toLong
    
    def task1(a: List[String]): Long = compute(a, 1 to 3)
    def task2(a: List[String]): Long = compute(a, 4 to 10)
    
    • Amy@lemmy.sdf.org
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      2 years ago

      Yeah, finding a good way to represent the “last three moves” constraint was a really interesting twist. You beat me to it, anyway!

  • sjmulder@lemmy.sdf.org
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    2 years ago

    C

    Very not pretty and not efficient. Using what I think is dynamic programming - essentially I just propagate cost total through a (x, y, heading, steps in heading) state space, so every cell in that N-dimensional array holds the minimum total cost known to get to that state which is updated iteratively from the neighbours until it settles down.

    Debugging was annoying because terminals aren’t great at showing 4D grids. My mistakes were in the initial situation and missing the “4 steps to come to a stop at the end” aspect in part 2.

    https://github.com/sjmulder/aoc/blob/master/2023/c/day17.c

  • Amy@lemmy.sdf.org
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    2 years ago

    Haskell

    Wowee, I took some wrong turns solving today’s puzzle! After fixing some really inefficient pruning I ended up with a Dijkstra search that runs in 2.971s (for a less-than-impressive 124.782 l-s).

    Solution
    import Control.Monad
    import Data.Array.Unboxed (UArray)
    import qualified Data.Array.Unboxed as Array
    import Data.Char
    import qualified Data.HashSet as Set
    import qualified Data.PQueue.Prio.Min as PQ
    
    readInput :: String -> UArray (Int, Int) Int
    readInput s =
      let rows = lines s
       in Array.amap digitToInt
            . Array.listArray ((1, 1), (length rows, length $ head rows))
            $ concat rows
    
    walk :: (Int, Int) -> UArray (Int, Int) Int -> Int
    walk (minStraight, maxStraight) grid = go Set.empty initPaths
      where
        initPaths = PQ.fromList [(0, ((1, 1), (d, 0))) | d <- [(0, 1), (1, 0)]]
        goal = snd $ Array.bounds grid
        go done paths =
          case PQ.minViewWithKey paths of
            Nothing -> error "no route"
            Just ((n, (p@(y, x), hist@((dy, dx), k))), rest)
              | p == goal && k >= minStraight -> n
              | (p, hist) `Set.member` done -> go done rest
              | otherwise ->
                  let next = do
                        h'@((dy', dx'), _) <-
                          join
                            [ guard (k >= minStraight) >> [((dx, dy), 1), ((-dx, -dy), 1)],
                              guard (k < maxStraight) >> [((dy, dx), k + 1)]
                            ]
                        let p' = (y + dy', x + dx')
                        guard $ Array.inRange (Array.bounds grid) p'
                        return (n + grid Array.! p', (p', h'))
                   in go (Set.insert (p, hist) done) $
                        (PQ.union rest . PQ.fromList) next
    
    main = do
      input <- readInput <$> readFile "input17"
      print $ walk (0, 3) input
      print $ walk (4, 10) input
    

    (edited for readability)

  • LeixB@lemmy.world
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    2 years ago

    Haskell

    import Data.Array.Unboxed
    import qualified Data.ByteString.Char8 as BS
    import Data.Char (digitToInt)
    import Data.Heap hiding (filter)
    import qualified Data.Heap as H
    import Relude
    
    type Pos = (Int, Int)
    
    type Grid = UArray Pos Int
    
    data Dir = U | D | L | R deriving (Eq, Ord, Show, Enum, Bounded, Ix)
    
    parse :: ByteString -> Maybe Grid
    parse input = do
      let l = fmap (fmap digitToInt . BS.unpack) . BS.lines $ input
          h = length l
      w &lt;- fmap length . viaNonEmpty head $ l
      pure . listArray ((0, 0), (w - 1, h - 1)) . concat $ l
    
    move :: Dir -> Pos -> Pos
    move U = first pred
    move D = first succ
    move L = second pred
    move R = second succ
    
    nextDir :: Dir -> [Dir]
    nextDir U = [L, R]
    nextDir D = [L, R]
    nextDir L = [U, D]
    nextDir R = [U, D]
    
    -- position, previous direction, accumulated loss
    type S = (Int, Pos, Dir)
    
    doMove :: Grid -> Dir -> S -> Maybe S
    doMove g d (c, p, _) = do
      let p' = move d p
      guard $ inRange (bounds g) p'
      pure (c + g ! p', p', d)
    
    doMoveN :: Grid -> Dir -> Int -> S -> Maybe S
    doMoveN g d n = foldl' (>=>) pure . replicate n $ doMove g d
    
    doMoves :: Grid -> [Int] -> S -> Dir -> [S]
    doMoves g r s d = mapMaybe (flip (doMoveN g d) s) r
    
    allMoves :: Grid -> [Int] -> S -> [S]
    allMoves g r s@(_, _, prev) = nextDir prev >>= doMoves g r s
    
    solve' :: Grid -> [Int] -> UArray (Pos, Dir) Int -> Pos -> MinHeap S -> Maybe Int
    solve' g r distances target h = do
      ((acc, pos, dir), h') &lt;- H.view h
    
      if pos == target
        then pure acc
        else do
          let moves = allMoves g r (acc, pos, dir)
              moves' = filter (\(acc, p, d) -> acc &lt; distances ! (p, d)) moves
              distances' = distances // fmap (\(acc, p, d) -> ((p, d), acc)) moves'
              h'' = foldl' (flip H.insert) h' moves'
          solve' g r distances' target h''
    
    solve :: Grid -> [Int] -> Maybe Int
    solve g r = solve' g r (emptyGrid ((lo, minBound), (hi, maxBound))) hi (H.singleton (0, (0, 0), U))
      where
        (lo, hi) = bounds g
        emptyGrid = flip listArray (repeat maxBound)
    
    part1, part2 :: Grid -> Maybe Int
    part1 = (`solve` [1 .. 3])
    part2 = (`solve` [4 .. 10])