I make VRChat avatars and I’ve looked at the models for COD characters and weapons before.
The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character. It’s so unessciary and while excess materials isn’t the only reason the game is unoptimized, it’s very telling of how much optimizing they actually do (basically none).
btw size of wii u/switch games is pretty impressive.
BOTW is 10-15 gb with all dlcs and updates. (depends on console (wiiu/switch) and exact version)
TOTK is ~18gb and is the largest official Nintendo game
Mario Odyssey is just 5gb
And they look fantastic, though the art style certainly helps a ton.
I generally prefer indie games, so anything larger than 20GB feels huge. Most of the games I play are 5-15GB, and then something like RDR2 or Mass Effect Legendary comes along at > 100GB, which is about a dozen other games worth of space. Yeah, space is cheap and all that, but it just seems so unnecessary to have a good time.
In a small defense of ME legendary, it is 3 different games in one package. Still Annoying, especially since storage space isn’t the only factor. Internet speed can really ruin your gaming plans
I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?
I make VRChat avatars and I’ve looked at the models for COD characters and weapons before.
The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character. It’s so unessciary and while excess materials isn’t the only reason the game is unoptimized, it’s very telling of how much optimizing they actually do (basically none).
What? Are they using some special non-PBR effects?
Nah just don’t like uv unwrapping and mapping properly I’m guessing 💀
Wouldn’t they do UV unwrapping anyway?
That’s why I said properly, like they’re not fitting a bunch of things onto one big map, but instead have a bunch of little ones.
I’ve played gorgeous indie games that take up less than a gig. Surely we can do better than 100+GB for a shooter.
btw size of wii u/switch games is pretty impressive.
BOTW is 10-15 gb with all dlcs and updates. (depends on console (wiiu/switch) and exact version)
TOTK is ~18gb and is the largest official Nintendo game
Mario Odyssey is just 5gb
And they look fantastic, though the art style certainly helps a ton.
I generally prefer indie games, so anything larger than 20GB feels huge. Most of the games I play are 5-15GB, and then something like RDR2 or Mass Effect Legendary comes along at > 100GB, which is about a dozen other games worth of space. Yeah, space is cheap and all that, but it just seems so unnecessary to have a good time.
In a small defense of ME legendary, it is 3 different games in one package. Still Annoying, especially since storage space isn’t the only factor. Internet speed can really ruin your gaming plans
It should really be three separate games. I’m unlikely to play all three back to back, yet I need to download the whole thing to play any of them.
The same is true for COD, if I only want to play the campaign, I still need to download all the MP stuff (or so I heard, I don’t play COD).
I can speculate 90% of space is taken up by lightmaps.
I recommend you to play Xonotic. It takes 1GB on disk and looks good.
Cool, it’s open source too!
Yes and audio files as well