Ark Survival Evolved over in the corner hoping nobody notices its 700GB+ if you download every map.
Need a fucking server farm to have that one installed because no one on that development team knows what they’re doing. Isn’t there some duplicate remover a fan made that slims it down by a significant margin?
I don’t play ark, but if what I read in this thread is to be believed, I’m pretty sure you’d have to repackage the game which is a big copyright nono. Also you would have to redo it with pretty much every content patch. So, probably not.
Yeah might be for just local play, not official servers. Idk tho 🤷
I struggle to grasp how games can even fill up all of that disk space. Do they store all their textures uncompressed?
I make VRChat avatars and I’ve looked at the models for COD characters and weapons before.
The sheer amount of material slots on those things is crazy. Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character. It’s so unessciary and while excess materials isn’t the only reason the game is unoptimized, it’s very telling of how much optimizing they actually do (basically none).
Like a whole ass material for a tiny texture that’s just like, the walkie talkie on a character.
What? Are they using some special non-PBR effects?
Nah just don’t like uv unwrapping and mapping properly I’m guessing 💀
Wouldn’t they do UV unwrapping anyway?
That’s why I said properly, like they’re not fitting a bunch of things onto one big map, but instead have a bunch of little ones.
I’ve played gorgeous indie games that take up less than a gig. Surely we can do better than 100+GB for a shooter.
btw size of wii u/switch games is pretty impressive.
BOTW is 10-15 gb with all dlcs and updates. (depends on console (wiiu/switch) and exact version)
TOTK is ~18gb and is the largest official Nintendo game
Mario Odyssey is just 5gbAnd they look fantastic, though the art style certainly helps a ton.
I generally prefer indie games, so anything larger than 20GB feels huge. Most of the games I play are 5-15GB, and then something like RDR2 or Mass Effect Legendary comes along at > 100GB, which is about a dozen other games worth of space. Yeah, space is cheap and all that, but it just seems so unnecessary to have a good time.
In a small defense of ME legendary, it is 3 different games in one package. Still Annoying, especially since storage space isn’t the only factor. Internet speed can really ruin your gaming plans
It should really be three separate games. I’m unlikely to play all three back to back, yet I need to download the whole thing to play any of them.
The same is true for COD, if I only want to play the campaign, I still need to download all the MP stuff (or so I heard, I don’t play COD).
though the art style certainly helps a ton.
I can speculate 90% of space is taken up by lightmaps.
I recommend you to play Xonotic. It takes 1GB on disk and looks good.
Cool, it’s open source too!
Yes and audio files as well
I want you all to realize that elden ring, one of the most detailed, intricate, and eye pleasing games we have, is 60 gb. 60. And on consoles pushes it to 45 gb.
one of the most detailed, intricate, and eye pleasing games we have
I would have not thought of Elden Ring with this description. Maybe I played it to early and it got cleaned up a bit?
It is a very pretty game, but because of art direction, not high quality textures, which is what a lot of the space comes down to
Oh yeah I agree with that. But I feel like you could probably find some 64mb games as an example as well ha
I thought it was my trashy OLED TV but everything is so grainy looking I couldn’t play for more than a few hours.
I feel blessed I don’t like FPS games in general so COD was never my thing.
That’s more than half the capacity of the base edition of the new consoles.
Microsoft and Sony need to step in and establish a maximum file size for games. There’s no excuse for a remake of a hallway shooter from 12 years ago to be that large.
Tripple A devs making their games not take up your entire hard drive challenge (100% impossible)
IIRC, part of the problem with some of the other CoD games was using lots of uncompressed audio and textures. It improves performance, but eats stupid amounts of space. Modern console hardware means that there’s little reason not to compress stuff now, though. Decompressing audio on the fly has been incredibly easy for a long time, and dedicated hardware on current consoles just to decompress textures means that their impact on performance is also negligible.
Not to mention the fact that even with uncompressed textures, some games (at least on PC, I don’t own a console) still run like shit because they have not been optimized properly.
The real conspiracy is that a big game requires you to delete or limit the number of competitors games. Not only is yhere no incentive to be smaller, there is actually a strategic incentive to be bigger.
Kind of odd that anon wants to play a 130 GB fishing game, must have some really detailed fish…
They are fully anatomically correct fish with every single cell rendered individually for maximum realism.
call of doody just aint worth, there’s a billion games just as good
“Asshole design”
At this point COD should sell a custom physical SSD Drive with their game installed, like game DVD in consoles
Full circle back to cartridges
It doesn’t actually need 130gb of updates, that’s the fun part. They probably only made a couple gigabytes of changes at most, just their shitty folder/packing structure requires downloading every single ‘unit’ of the game again because they made minor changes
What the hell? Surely someone at their professional game development studio is capable of writing a patcher? It’s not black magic.
But hosting and letting everyone download the whole file is cheaper for them.
Surely the bandwidth costs alone should be more expensive, no?
I assume the console / game store pays for the bandwidth, not them. No skin off their back
Meh. Ranged download is a thing.
They probably encrypt the packages so one small change changes the whole file.
Well, I know this one girl who’s really good at repacking shit… maybe she could teach some of their devs!
I’m sure she could teach them to FIT the updates into a much smaller file.
It is extra work for them so they make more money by not having a team implementing a patching system that can handle distributing only the changes. They just don’t care.
“Data Compression? What is that, a scifi movie?” - Western Devs
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Until gamers get sick of it and sales dip it is never going to chaaaaaange 🙃
I legitimately got angry when my friend bought me a CoD a few years back (no clue what one, I feel like there’s been 10 in the last 3 years). I hated it so much. The abilities, the kill streaks, etc. all made it feel miserable.