This game has been dead since beyond light. To actually get all the content it’s somewhere like $300 or more. I think if they went on a standard MMO fee of $15 a month instead of the $15 every 4 months and an expansion every year or two it’d be a lot more reasonable for new players
It depends. If destiny was sub based and all additional content free? I might still recommend it. It plays like an MMO already, why not lean into it? Make players start at zero and play through all the campaigns so they know what’s going on in the story, they have to unlock and learn all the trees, that sort of thing. That would be a damn sight better than dumping new players in at 1250 or whatever base power is and letting them figure it the fuck out themselves. It’d be a bigger time sink, which is what bungo wants anyway, but new players won’t be dumped into a world they know nothing about with no tutorial beyond “press g to throw a grenade.”
The problem is they’re trying to split the difference between a long-play MMO and instant action shooter and only getting the worst of both worlds.
This game has been dead since beyond light. To actually get all the content it’s somewhere like $300 or more. I think if they went on a standard MMO fee of $15 a month instead of the $15 every 4 months and an expansion every year or two it’d be a lot more reasonable for new players
I would never play it if it was subscription based. Fuck subscription based games.
Final fantasy 14?
It depends. If destiny was sub based and all additional content free? I might still recommend it. It plays like an MMO already, why not lean into it? Make players start at zero and play through all the campaigns so they know what’s going on in the story, they have to unlock and learn all the trees, that sort of thing. That would be a damn sight better than dumping new players in at 1250 or whatever base power is and letting them figure it the fuck out themselves. It’d be a bigger time sink, which is what bungo wants anyway, but new players won’t be dumped into a world they know nothing about with no tutorial beyond “press g to throw a grenade.”
The problem is they’re trying to split the difference between a long-play MMO and instant action shooter and only getting the worst of both worlds.