ylai@lemmy.ml to Gaming@lemmy.mlEnglish · 1 year agoReport: 83% of mobile games fail in the three years after launchwww.gamesindustry.bizexternal-linkmessage-square21fedilinkarrow-up1159arrow-down15cross-posted to: games@sh.itjust.works
arrow-up1154arrow-down1external-linkReport: 83% of mobile games fail in the three years after launchwww.gamesindustry.bizylai@lemmy.ml to Gaming@lemmy.mlEnglish · 1 year agomessage-square21fedilinkcross-posted to: games@sh.itjust.works
minus-squareFrozengyro@lemmy.worldlinkfedilinkarrow-up5·1 year agoMost people spend nothing or just a few bucks on mobile games. But the “whales” spend several thousand.
minus-squareBlack_Gulaman@lemmy.dbzer0.comlinkfedilinkarrow-up3·1 year agoBut not on all games. Only on games they’re addicted to. It’s a finite resource that mobile games have to fight each other for.
Most people spend nothing or just a few bucks on mobile games. But the “whales” spend several thousand.
But not on all games. Only on games they’re addicted to.
It’s a finite resource that mobile games have to fight each other for.