Creative coding is your friend. Look for p5.js . Instead to get the output in a cmdline console of your hello world, you will see it in picture you render. It is more exciting.
Once you understand basic principles, switch to a game engine.
I know a few languages to do stuff by hand; I’ve just been super curious about that flow chart method of providing logic that UE5 has. I originally started with things like Klik’n’Play and always thought the “code a thing without writing any code” was neat.
I just keep putting it off. Like how I also keep putting off learning how to play the guitar I spend $500 on. 😩
Not every project’s goal is to make money. I’d argue that spending time learning now to remake a game that you personally love is not a waste of time. You get the thing you wanted (a remaster) and you’ve honed a skill.
Fair enough but these fan projects are a waste. At best you get a cease and desist letter, at worst a lawsuit and all your work scraped.
Make an original game based on the concepts and mechanics of these games.
Why do waste time commenting when you could be learning how to use UE5 and make a game ?
I keep telling myself the same thing… Damn this adhd! 😩
Creative coding is your friend. Look for p5.js . Instead to get the output in a cmdline console of your hello world, you will see it in picture you render. It is more exciting.
Once you understand basic principles, switch to a game engine.
Hope it helps.
I know a few languages to do stuff by hand; I’ve just been super curious about that flow chart method of providing logic that UE5 has. I originally started with things like Klik’n’Play and always thought the “code a thing without writing any code” was neat.
I just keep putting it off. Like how I also keep putting off learning how to play the guitar I spend $500 on. 😩
I have adhd too ( adhd symptoms for be more precise, due to narcolepsy) So I can understand your struggle.
Maybe you could look for taking lessons with someone for the guitar.
Then you can’t imagine the number of games I started and gave up with unity.
I am. Humans are capable of doing multiple things throughout the day.
Not every project’s goal is to make money. I’d argue that spending time learning now to remake a game that you personally love is not a waste of time. You get the thing you wanted (a remaster) and you’ve honed a skill.
If you actually are allowed to finish the project without getting sued up the ass. Sure.
You can learn the same skills making a game that’s inspired by your favourites.
Making a new game and selling it are two different things. You can make it and give it away for free like many do.