Hannah@lemmy.world to ErgoMechKeyboards@lemmy.world · 1 year agoHave I taken this too far?lemmy.worldimagemessage-square24fedilinkarrow-up194arrow-down12file-text
arrow-up192arrow-down1imageHave I taken this too far?lemmy.worldHannah@lemmy.world to ErgoMechKeyboards@lemmy.world · 1 year agomessage-square24fedilinkfile-text
minus-squarearska@lemmy.worldlinkfedilinkarrow-up2·1 year agoI see the reasoning for everything else, but no thumb keys makes no sense to me.
minus-squareHannah@lemmy.worldOPlinkfedilinkarrow-up1·1 year agoI totally agree. I was focusing on getting the positioning of symbol layers and such right, and I wanted that to be independent of the number of thumbkey so when I add thumbkeys back in (say for weteor/grumpy) the core layouts will remain the same.
I see the reasoning for everything else, but no thumb keys makes no sense to me.
I totally agree. I was focusing on getting the positioning of symbol layers and such right, and I wanted that to be independent of the number of thumbkey so when I add thumbkeys back in (say for weteor/grumpy) the core layouts will remain the same.