• sugar_in_your_tea@sh.itjust.works
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    1 year ago

    Honestly, if they put out something with similar quality with a bit less scope next time, I think people will be happy. Just set expectations at the start and deliver on those expectations.

    Larian delivered on what they promised with BG3, CDPR didn’t with Cyberpunk 2077. It’s really not complicated: undersell the product in development, then beat expectations at launch. CDPR promised branching storylines and delivered a linear experience; Larian promised branching storylines and delivered fantastic branching storylines.

    • wildginger@lemmy.myserv.one
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      1 year ago

      BG3 is larians witcher, not its 2077.

      CDPR ended up with 2077 by trying to overpromise to top its previous success and name maker.

      Larian is showing that they understand they are in a very similar position, and need to be careful and mindful as they plan their next project in the shadow of BG3s success.

      • sugar_in_your_tea@sh.itjust.works
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        1 year ago

        I guess that’s fair, though I think Larian coming from D:OS and D:OS2 (and earlier Divinity games) have a bit more experience with defining scope for a larger game than CDPR, which basically just had Witcher 1&2.

        So I’m not too worried about Larian biting off more than it can chew.

        • pory@lemmy.world
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          1 year ago

          Yeah, I agree. The reason BG3 was a bigger success than DOS2 is because it has the Baldur’s Gate / D&D license (and has broader appeal since the system is one that a lot more “casuals” understand thanks to the real-play podcast boom), not because it’s a much better game than Divinity. If Larian’s next game isn’t D&D, it’ll probably not sell as well, regardless of quality. In a way though it should relieve some of the pressure on the studio.