• kn33@lemmy.world
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    1 year ago

    It’s an accessibility thing. If you can’t press two keys at once, then you can turn it on and press the modifier key, then the active key.

    • MooseBoys@lemmy.world
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      1 year ago

      There’s also no reason for a game to inadvertently trigger it. All games should clear the SKF_HOTKEYACTIVE flag on launch to disable the feature trigger during gameplay. Unreal, Unity, and most other engines do this by default.

    • WarmSoda@lemm.ee
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      1 year ago

      And that’s all fine and dandy.
      If it didn’t randomly decide to turn on.

      • kn33@lemmy.world
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        1 year ago

        It turns on when you tap shift 5 times in a row. It also has a pop up when it turns on giving you a link to the setting to turn off that behavior. Just turn it off when it happens if you aren’t going to use it.

          • enki@lemm.ee
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            1 year ago

            It’s a hell of a lot easier to disable than it is to enable, especially if you’re not disabled. It’s a minor inconvenience once for us, but enabling it could be exceedingly difficult to overcome for someone else.

            • TopRamenBinLaden@sh.itjust.works
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              1 year ago

              Yea, a disabled person might have to get help to enable sticky keys if it wasn’t on by default. Most non-disabled people should not need help, unless they are so tech illiterate that they don’t know how to use Google.

              It’s a small annoyance that gets less annoying if you look at it from an empathetic viewpoint.