“What’s more frustrating for those working on SCP, and the wider Starfield modding community, is how difficult it is to work with Starfield’s code without official modding tools and support. This isn’t helped by the delayed mod tools from Bethesda, which the company says are coming at some point next year.”

      • rgb3x3@beehaw.org
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        1 year ago

        I see so many people excusing Bethesda’s poor design choices and lack of content by saying mods will fix them.

        That may be true, but the publisher making hundreds of millions shouldn’t be offloading their work onto the free labor of the community.

          • gk99@beehaw.org
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            1 year ago

            I see that as a net positive, because the alternative is likely them killing mod support altogether.

      • lenguen@beehaw.org
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        1 year ago

        It always impresses me how seemingly every corporation adopts this mindset of not needing the “little guy” to function. Like their company isn’t made up of “little guys” that produce their given product.

        • Feydaikin@beehaw.org
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          1 year ago

          It was pretty much one of the biggest lessons of the whole covid affair. The groundfloor personel is the most essentiel part of everything. Without, the whole system collapses.

      • MagicShel@programming.dev
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        1 year ago

        Honestly Bethesda games are just a modding sandbox for me. I’ve played hundreds of hours of Skyrim and I’m not sure I’ve ever finished the main quest. I know I’ve never taken a side in the civil war. The built in story and quests are important but my fun comes from downloading mods and just roaming like a wandering monk doing whatever quests I run into. Sometimes OP, other times with immersive mods or alternative perks or spells.

        I’m probably not a typical gamer as I’ve had hundreds on hours into BG3 and only made it to act 3 once so far and have yet to finish any of my runs before I decide to have a relationship with someone different or try a durge run, or evil, or realized I forgot to resolve some quest that is now closed. I’m not sure how long a full run is maybe 100 hours? But it’s a lot to invest before I get bored and want to try something new.

        I also have a need to collect all the gimmicky items even when I know I have or will get much better stuff for the slot. I play Bethesda games the same way. Gotta run over and collect the book of arcane bow if I’m going to be an archer…

        Anyway, mods are a core part of the deal for me. They should prioritize them more.

  • Pxtl@lemmy.ca
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    1 year ago

    Have you ever considered not working for a giant corporation to fix their products for them for free?

    • Cethin@lemmy.zip
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      1 year ago

      I partially agree, but I assume these people get a decent amount of donations. There’s a reason they keep coming back for each game. That said, Bethesda should be the ones paying them.

  • Venicon@sopuli.xyz
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    1 year ago

    I sunk about 50 hours in but have decided to wait for mods to make the game more as it should have been like I did with Cyberpunk though CDPR at least fixed it themselves without relying on the modders.

  • kbal@fedia.io
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    1 year ago

    If I had the slightest idea how to write mods I’d probably go ahead and add some space ships to Skyrim instead.

  • comicallycluttered@beehaw.org
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    1 year ago

    Lol, I love how they can’t mention it in the article, but freeing the main bugfixing patch from Arthmoor’s grasp is probably a bigger accomplishment than the patch itself.