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alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 2 years ago

Embark Studios' The Finals uses text-to-speech AI for in-game voices

www.gamedeveloper.com

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Embark Studios' The Finals uses text-to-speech AI for in-game voices

www.gamedeveloper.com

alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 2 years ago
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  • alyaza [they/she]@beehaw.orgOPM
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    2 years ago

    unsurprisingly, these lines sound like total shit.

    • Pistcow@lemm.ee
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      2 years ago

      ow, my robit balls

    • VulcanDeathGrip@beehaw.org
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      2 years ago

      Really? I find them totally fine. Pretty impressive really when you take scope and responsiveness into account.

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    2 years ago

    Nope. Wont be playing now.

  • Concetta@lemmy.blahaj.zone
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    2 years ago

    Was gonna play this, now I will not be. Pay fucking humans

  • 𝒍𝒆𝒎𝒂𝒏𝒏@lemmy.one
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    2 years ago

    Seems pretty neat I guess, but not for me… personally prefer to support actual voice actors making a living, putting passion into their work - not some random C suite or shareholder using AI to cut costs

  • Uninvited Guest@lemmy.ca
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    2 years ago

    The female voice didn’t sound so bad next to the train wreck of the main announcer.

  • SirSauceLordtheThird@beehaw.org
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    2 years ago

    the voices all sound so soulless, what were the devs thinking?

  • OfficialThunderbolt@beehaw.org
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    2 years ago

    deleted by creator

    • t3rmit3@beehaw.org
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      2 years ago

      There is a difference between synthesized voices and AI-generated ones. Those old ones were synthesized.

      • donio@beehaw.org
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        2 years ago

        The speech in Impossible Mission was sampled from a human actor not synthesized.

        • t3rmit3@beehaw.org
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          2 years ago

          Hmm, they aren’t clear whether it’s fully voice-acted or whether he provided phonetic sounds for them to synthesize according to the text, but in either case, it’s not AI whatsoever.

          Important to note that ESS Technologies (the company cited there) was literally a company who made synthesized speech for video games.

          Electronic Speech Systems produced synthetic speech for, among other things, home computer systems like the Commodore 64. Within the hardware limitations of that time, ESS used Mozer’s technology, in software, to produce realistic-sounding voices that often became the boilerplate for the respective games.

    • shiveyarbles@beehaw.org
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      2 years ago

      Stay awhile… Stay forever!!!

    • donio@beehaw.org
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      2 years ago

      deleted by creator

  • sharpiemarker@feddit.de
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    2 years ago

    This is the kind of shit I think of when people tell me AI is taking people’s jobs.

  • SmoochyPit@beehaw.org
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    2 years ago

    That’s a damn bummer. Game plays great, and with the microtransactions they’re gonna make bank. I’m curious where the decision came from to do this, rather than hiring voice talent.

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