The problem with that is authorization. For example videogames that require you to be online for authentication. As soon as Activision decides it isn’t worthwhile to keep that authentication server going, they’ll shut it down and you can’t play that game again without a crack. If you instead authorized through an NFT on Ethereum, your game will always work as long as the network is still running. You’d also be able to sell or trade your game at stores, to friends, or at a garage sale like you used to be able to do with cartridges.
So if they shut down the network the transaction is useless, so move to a network where so long as they don’t shut down the network, the transaction is useful?.
I get that the distinction is “network a is owned by a single company” and “network b is owned by a group of companies and interested users” — but they are still networks.
If you asked me to put $100 behind Activision or Etherium still being around in 100 years, I’d probably bet on Activision.
The problem with that is authorization. For example videogames that require you to be online for authentication. As soon as Activision decides it isn’t worthwhile to keep that authentication server going, they’ll shut it down and you can’t play that game again without a crack. If you instead authorized through an NFT on Ethereum, your game will always work as long as the network is still running. You’d also be able to sell or trade your game at stores, to friends, or at a garage sale like you used to be able to do with cartridges.
So if they shut down the network the transaction is useless, so move to a network where so long as they don’t shut down the network, the transaction is useful?.
I get that the distinction is “network a is owned by a single company” and “network b is owned by a group of companies and interested users” — but they are still networks.
If you asked me to put $100 behind Activision or Etherium still being around in 100 years, I’d probably bet on Activision.