This is where my Frostfang Tribe run ended — not in defeat, but because the colony became too large to keep playing.

The turning point was the death of our Jarl, Rothgar. A legend in his 70s, with hundreds of kills.

During a hunt, two Spinosaurus ambushed the party. Rothgar held them off long enough for his great-granddaughter to escape… and was ripped in half.

One day later, his wife — the Shield-Lady of Frostfang — went berserk. No mercy. No retreat.

She slaughtered 456 enemies in her life. and a few colony members before the colony finally brought her down. She died standing, blade raised, rage unspent.

And still — the Frostfangs endured.

The children who watched their elders fall grew into warriors, leaders, and heroes of their own. The halls filled again. The tribe thrived.

Eventually, there were too many pawns, animals, and stories running at once. The TPS died long before the colony did.

So this screenshot isn’t the end. It’s the saga frozen at its peak.

Sometimes a RimWorld run doesn’t end in death — it ends when the story becomes too big to move forward.