When thinking about character features in video games, dexterity is generally about doing something swiftly or dodging stuff.
When thinking about character features in video games, dexterity is generally about doing something swiftly or dodging stuff.
Wavedashing / wavedancing?
Ocarina of Time, “Hyper-Extended Super Slide”. Roll into e.g. an explosion, shield and target on the same frame within a certain frame window. For reasons, you go fast, and can retain the speed by keeping the stick in “ESS position”.