Not surprising for a UE4 game. Unreal engine’s pak files are notorious for not playing nice with steam’s update system, where making even really small changes to a game’s data can cause huge portions of the file to change (and thus have to be redownloaded). Especially when using pak file compression, which most games use because it drastically reduces loading times
Ok but the updates are like 1GB-5GB on average meanwhile something like DBD always goes beyond 10GB in update size for me. That’s crazy.
Not surprising for a UE4 game. Unreal engine’s pak files are notorious for not playing nice with steam’s update system, where making even really small changes to a game’s data can cause huge portions of the file to change (and thus have to be redownloaded). Especially when using pak file compression, which most games use because it drastically reduces loading times