Hi! my game went well thanks! some good feedback and overall how things went.
Module
I created a module based on the Mork Borg setting, You are in a cabin in the middle of the woods, 10 days ago one of the God Basilisks said:
This is true the world is dark, at that point all natural sources of light extinguished, 5 days later they came, they started killing the people living close by and you are the last survivors, you are half a day away from the closest town and a couple of days away from the City Capital, you know the city capital may have a way to safeguard your party, so your mission is to get there as soon as possible.
I had already played with 2 of the players a small Mork Borg two session game so they already knew what to expect in terms of the world. The third player game the feedback that they would have liked more context for the world, and we concluded that it was harder to know creative ways to solve things on a fantasy setting when it’s your first time playing something similar. (It was also their first time playing a TTRPG).
The biggest feedback was that the objective wasn’t clear, they knew they kind of had to get to the main city but didn’t know why.
The mood of the game was good but I think I presented the “others” a little bit late, could have hinted them more frequently at the beginning. Also at some point one of the players said the truth that they found a baby basilisks in the woods and it somehow turned the adventure in to a let’s take Baby Yoda Basilisk to the Capital city and the mood was completely lost, but everyone had fun including me so it went well.
I’m excited to play again, already have an Idea to run a 10 Candles session as kicking off for a D&D campaign for Wild Beyond the Witch light. The general idea is that the story that happens while playing 10 Candles is a Legend that the hags tell the players at the carnaval when they are kids and it’s the distraction that they use to steal their things.
Sorry for the long message! but I think that’s all :)
Hi! my game went well thanks! some good feedback and overall how things went.
Module I created a module based on the Mork Borg setting, You are in a cabin in the middle of the woods, 10 days ago one of the God Basilisks said:
This is true the world is dark, at that point all natural sources of light extinguished, 5 days later they came, they started killing the people living close by and you are the last survivors, you are half a day away from the closest town and a couple of days away from the City Capital, you know the city capital may have a way to safeguard your party, so your mission is to get there as soon as possible.
I had already played with 2 of the players a small Mork Borg two session game so they already knew what to expect in terms of the world. The third player game the feedback that they would have liked more context for the world, and we concluded that it was harder to know creative ways to solve things on a fantasy setting when it’s your first time playing something similar. (It was also their first time playing a TTRPG).
The biggest feedback was that the objective wasn’t clear, they knew they kind of had to get to the main city but didn’t know why.
The mood of the game was good but I think I presented the “others” a little bit late, could have hinted them more frequently at the beginning. Also at some point one of the players said the truth that they found a baby basilisks in the woods and it somehow turned the adventure in to a let’s take Baby Yoda Basilisk to the Capital city and the mood was completely lost, but everyone had fun including me so it went well.
I’m excited to play again, already have an Idea to run a 10 Candles session as kicking off for a D&D campaign for Wild Beyond the Witch light. The general idea is that the story that happens while playing 10 Candles is a Legend that the hags tell the players at the carnaval when they are kids and it’s the distraction that they use to steal their things.
Sorry for the long message! but I think that’s all :)