Naturally, some games naturally lend themselves to more therapeutic uses than others; a game like Call of Cthulhu, where characters encounter horrors beyond space and time, may run counter to the goals of therapy, for example. Nevertheless, role-playing games, whether played online or in person, have proven to be highly beneficial for their players’ mental health. The games exist outside the pressures of everyday life, where normal rules don’t apply, allowing players to reflect on what is and what might be.
Reminds me of this: https://asylum4thoughts.blogspot.com/2015/02/dungeons-and-daddy-issues.html