If you want some neat mod ideas here are some highlight from my ~280 mod list
Legacy of the dragon born: this is my favorite mod HIGHLY recommend it, you get a museum for all unique items and a player home attached to the museum that allows for inventory sorting automatically. And areas for growing crops such as in the gallery of natural science and an outdoor greenhouse you can buy after unlocking the player home
Sky UI + script extender really expands the bounds of your game and skyUI is required for a lot of mods as it has an in game mod setting managers for some mods
The community shaders family of mods is cool and you tweak to your liking
Quality world map makes the world map look beautiful
Or the DyndoLOD map (different mod) is more complex require an out of game tool to setup but my god is the map so detailed
Reliquary of myth makes the artifacts and some unique items like the archmage set not utter dog water
Diverse dragons or any similar mod will make it feel like Alduins army consists of actually different dragons
Ordinator (perk mod) is awesome REALLY expands the perks
Other mods by the same author are good too such as winter sun which is religion as well as standing stone and race overhauls (idr the names)
Another cornerstone mod in my playthrough modlist is frostfall + sunhelm + campfire which is three mods that imo make a better survival expirence than the vanilla add on
Basically sun helm provides the needs like food, thirst and sleep. I like it because it actually makes the cooking system relevant
And then frost fall provides temperature. Basically going in the northern regions or swimming in glacial waters is deadly, different armors and clothes have different values of water tightness and warmth
Finally campfire which I think is a requirement for one of those mods is… well a campfire that keeps you from freezing and skill trees on the campfire that lets you endure more
Also you can disable fast travel with frostfall (I could be wrong it might be sunhelm) for that authentic survival experience
But legacy of the dragon born has a vehicle that serves as mobile home and fast travel point. Basically it lets me fast travel but once I’m done exploring I need to get back rather than just fast travel when I’m out of the cave
It’s called the dev aveza (might be spelling it wrong) look it up if you want or keep it a surprise
Fiannly wyrmstooth adds a new area like a whole new dlc sized world
Complete alchemy and cooking overhaul is nice too I just lost my typing braincell
Fair warning, magic doesn’t scale well into the later levels. The way the game is programmed by default, your magic levels only change how much mana the various spells cost.
So for instance, as your Destruction skill increases, Destruction spells cost less. But the issue with this is that it doesn’t actually adjust your damage output; It only changes how frequently you can cast the spells. But this means later enemies start to feel extremely damage-spongey, as they have more HP and better defenses, so you’re having to throw more and more spells at them.
For other combat skills, your skill level increases the damage you do. But not the magic skills. There are mods to change that, but the vanilla experience isn’t great.
I just started playing Skyrim for the first time last month, I’m having a blast.
Not as much fun as this guy.
If you want some neat mod ideas here are some highlight from my ~280 mod list
Legacy of the dragon born: this is my favorite mod HIGHLY recommend it, you get a museum for all unique items and a player home attached to the museum that allows for inventory sorting automatically. And areas for growing crops such as in the gallery of natural science and an outdoor greenhouse you can buy after unlocking the player home
Sky UI + script extender really expands the bounds of your game and skyUI is required for a lot of mods as it has an in game mod setting managers for some mods
The community shaders family of mods is cool and you tweak to your liking
Quality world map makes the world map look beautiful Or the DyndoLOD map (different mod) is more complex require an out of game tool to setup but my god is the map so detailed
Reliquary of myth makes the artifacts and some unique items like the archmage set not utter dog water
Diverse dragons or any similar mod will make it feel like Alduins army consists of actually different dragons
Ordinator (perk mod) is awesome REALLY expands the perks
Other mods by the same author are good too such as winter sun which is religion as well as standing stone and race overhauls (idr the names)
Another cornerstone mod in my playthrough modlist is frostfall + sunhelm + campfire which is three mods that imo make a better survival expirence than the vanilla add on
Basically sun helm provides the needs like food, thirst and sleep. I like it because it actually makes the cooking system relevant And then frost fall provides temperature. Basically going in the northern regions or swimming in glacial waters is deadly, different armors and clothes have different values of water tightness and warmth
Finally campfire which I think is a requirement for one of those mods is… well a campfire that keeps you from freezing and skill trees on the campfire that lets you endure more
Also you can disable fast travel with frostfall (I could be wrong it might be sunhelm) for that authentic survival experience But legacy of the dragon born has a vehicle that serves as mobile home and fast travel point. Basically it lets me fast travel but once I’m done exploring I need to get back rather than just fast travel when I’m out of the cave It’s called the dev aveza (might be spelling it wrong) look it up if you want or keep it a surprise
Fiannly wyrmstooth adds a new area like a whole new dlc sized world
Complete alchemy and cooking overhaul is nice too I just lost my typing braincell
Pathetic
May Todd have mercy on my soul
I’m playing on Switch so no mods for me yet, although I very well may buy it on Steam as well! In fact I think it’s on sale right now.
what race did you pick
Nord, even though I’m focusing a lot on my magic skills. Just seems right for the story for my first playthrough.
Fair warning, magic doesn’t scale well into the later levels. The way the game is programmed by default, your magic levels only change how much mana the various spells cost.
So for instance, as your Destruction skill increases, Destruction spells cost less. But the issue with this is that it doesn’t actually adjust your damage output; It only changes how frequently you can cast the spells. But this means later enemies start to feel extremely damage-spongey, as they have more HP and better defenses, so you’re having to throw more and more spells at them.
For other combat skills, your skill level increases the damage you do. But not the magic skills. There are mods to change that, but the vanilla experience isn’t great.
Good to know, thanks for the heads up! I’m still pretty early in the game so maybe I’ll start putting a little more focus into my combat.
as much as it will sweetly whisper to you resist picking up the bow, if you pick it up you’ll never use anything else
thats awesome. i did the same thing on my 3rd character. my first 2 was nord warrior and nord sneak archer