mr_MADAFAKA@lemmy.ml to Linux Gaming@lemmy.worldEnglish · 1 day agoBazzite founder might shutdown whole project if Fedora drops support for 32 bit packageslemmy.mlimagemessage-square131linkfedilinkarrow-up1381arrow-down19file-text
arrow-up1372arrow-down1imageBazzite founder might shutdown whole project if Fedora drops support for 32 bit packageslemmy.mlmr_MADAFAKA@lemmy.ml to Linux Gaming@lemmy.worldEnglish · 1 day agomessage-square131linkfedilinkfile-text
minus-squareaim_at_me@lemmy.nzlinkfedilinkEnglisharrow-up16arrow-down2·11 hours agoHear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?
minus-squareHawke@lemmy.worldlinkfedilinkEnglisharrow-up18·11 hours agoI mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
minus-squareaim_at_me@lemmy.nzlinkfedilinkEnglisharrow-up1·3 hours agoThat explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.
minus-squarestoly@lemmy.worldlinkfedilinkEnglisharrow-up8·8 hours agoYour compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.
Hear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?
I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
That explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.
Your compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.