• murvel@feddit.nu
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    16 hours ago

    RT is of course a shortcut too, it’s not an exact representation of how light actually behaves…

    • AdrianTheFrog@lemmy.world
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      7 hours ago

      If course, no renderer is really good enough unless it considers wave effects. If my game can’t dynamically simulate the effect of a diffraction grating, it may as well be useless.

      (/s if you really need it)

    • Aceticon@lemmy.dbzer0.com
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      16 hours ago

      That’s the thing: Ray Tracing as implemented on Graphics Cards (which is a subset of what’s done in offline rendering for things like Film) only makes 3D rendering environments a bit more realistic in the domain of lighting, not even the same as reality, and this domain is only a small part of the big fucking pile of shortcuts used for realtime 3D rendering, so this improvement leaves all other ways a game space diverges from reality the same.

      Mind you, this partial Ray Tracing thing tainting shadows next to brightly lit colored objects and doing proper realtime reflections for all reflective surfaces would be great if one didn’t have to actually upgrade one’s hardware and the performance loss was small, but that’s not the case yet.