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🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 1 day ago

Anon turns on raytracing

sh.itjust.works

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Anon turns on raytracing

sh.itjust.works

🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 1 day ago
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  • brygphilomena@lemmy.dbzer0.com
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    20 hours ago

    I think raytracing is fine for games that want a lot of realism. But I’m playing games with monsters and fantasy. My suspension of disbelief isn’t going to break because reflections aren’t quite right.

    But I’m pretty much in the camp of, I want my games to look and feel like games. I like visual cues like highlighting items I can interact with or pick up. So lighting is always non-realistic.

    • AdrianTheFrog@lemmy.world
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      11 hours ago

      Look at Tiny Glade, it’s a great example of what raytracing can bring to a stylized game. (They did use their own raytracing pipeline different from the usual - in their own words, re-stir was overkill for what their game needed). Or like 95% of animated films. Including Arcane but excluding Stray.

    • Semperverus@lemmy.world
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      16 hours ago

      • southernbrewer@lemmy.world
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        15 hours ago

        What game is this?

        • BaroqueInMind@lemmy.one
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          13 hours ago

          Call of Duty Modern Warfare 2

        • Ricky Rigatoni@retrolemmy.com
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          15 hours ago

          Dark Souls 2

        • Chrobin@discuss.tchncs.de
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          12 hours ago

          Pokémon Ruby/Saphire/Emerald

      • MonkderVierte@lemmy.zip
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        14 hours ago

        Yes, cool. But annoying after the first minute. And way too reflecting.

        • KairuByte@lemmy.dbzer0.com
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          3 hours ago

          <.< How is that annoying?

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