🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 1 day agoAnon turns on raytracingsh.itjust.worksimagemessage-square141linkfedilinkarrow-up1709arrow-down115
arrow-up1694arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 1 day agomessage-square141linkfedilink
minus-squareitslilith@lemmy.blahaj.zonelinkfedilinkarrow-up15·1 day agoThe one benefit I see is that it simplifies lighting for the developer by a whole lot. Which isn’t a benefit at all, because as of now, they basically have to have a non-raytrace version so 90% of players can play the game But in a decade, maybe, raytracing will make sense as the default
minus-squareWhiteBurrito@lemmy.worldlinkfedilinkarrow-up5·19 hours agoI’ve always said that, because the baseline GPUs are the RTX 3060 and the RX 6700 (consoles equivalent)… And those GPUs aren’t doing amazing RT so, what’s the point in pushing it so hard NOW for the 1% of users with a 4090 or whatever?
minus-squareitslilith@lemmy.blahaj.zonelinkfedilinkarrow-up1·14 hours agoHell, I got a RX 7900 XTX and for some games, my fps are not consistently at 60 fps
The one benefit I see is that it simplifies lighting for the developer by a whole lot.
Which isn’t a benefit at all, because as of now, they basically have to have a non-raytrace version so 90% of players can play the game
But in a decade, maybe, raytracing will make sense as the default
I’ve always said that, because the baseline GPUs are the RTX 3060 and the RX 6700 (consoles equivalent)… And those GPUs aren’t doing amazing RT so, what’s the point in pushing it so hard NOW for the 1% of users with a 4090 or whatever?
Hell, I got a RX 7900 XTX and for some games, my fps are not consistently at 60 fps