• count_dongulus@lemmy.world
    link
    fedilink
    arrow-up
    29
    arrow-down
    2
    ·
    1 day ago

    But, it takes a lot of work by designers to get the fake lighting to look natural. Raytracing would help avoid that toil if the game is forced RT.

    • ☂️-@lemmy.ml
      link
      fedilink
      arrow-up
      1
      ·
      1 hour ago

      thats the same logic behind the really high hardware requirements nowadays.

      studios just wanting to save time and cut corners, and you offset that with really expensive cards.

      • Thassodar@lemm.ee
        link
        fedilink
        English
        arrow-up
        21
        arrow-down
        3
        ·
        1 day ago

        I took pickes and tomatoes off my burger, where’s my $0.23 discount damn it?!

        • ByteJunk@lemmy.world
          link
          fedilink
          arrow-up
          33
          arrow-down
          1
          ·
          edit-2
          1 day ago

          Let’s assume cutting out tomatoes and pickles saved $0.23 per hamburger.

          McDonald’s serves 6.5 million hamburgers a day.
          That’s $500 million extra yearly profit for their shareholders.

          • julietOscarEcho@sh.itjust.works
            link
            fedilink
            arrow-up
            12
            arrow-down
            4
            ·
            23 hours ago

            There’s actually a decent analogy there I think. The hamburger won’t cost less, because the service of customization it itself less efficient: serving customers with their preference of with/without is more expensive than just pickles for all. Likewise I imagine making a game that looks OK with/out RT is extra work than just with.

            • Atherel@lemmy.dbzer0.com
              link
              fedilink
              arrow-up
              7
              arrow-down
              1
              ·
              23 hours ago

              There is no analogy. It’s comparing returning costs per product (you need a new tomato per 5 burgers) to a one time costs that can be cut during development. And additional copies of a game don’t generate more costs.

            • ByteJunk@lemmy.world
              link
              fedilink
              arrow-up
              5
              arrow-down
              2
              ·
              edit-2
              20 hours ago

              There really isn’t.

              The op comment was that gamers need to buy expensive hardware so that developers could cut on features/optimization.

              The follow-up reply likened it to customizing your burger, but the better analogy (and the one I assumed) would be for McDonald’s to remove all tomato and pickles (saving money), and the user had to buy it themselves to add to the burger.