• wraithcoop@programming.dev
    link
    fedilink
    arrow-up
    9
    ·
    4 days ago

    blueprint auto connect seems like it could help with slapping down a factory quickly, but probably vertical nudging and vertical splitters will help me out the most

    • Goodeye8@piefed.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      I need to do another vertical factory playthrough. That playthrough was a bit of a blueprint headache because no vertical splitters. Imagine a 5x5 grid (7x7 would’ve made it easier but IMO we unlock it way too late in the game for it to be useful in that playthrough) getting 4 inputs coming up from the bottom, rotating them to become horizontal, then splitting them so half of the 4 inputs could go into the manufacturer and the other half positioned in a way that when they get rotated back into vertical their output would align with the input. It was a mess, I nearly gave up.

      And when you got the blueprint ready it was really annoying to connect the blueprints so hopefully the auto-connect solves the other issue I had with vertical builds.

    • Scaatis@feddit.org
      link
      fedilink
      arrow-up
      2
      ·
      3 days ago

      Not even a contest. Sadly it’s still a bit messed up on controller, because it conflicts with the (undocumented) button for slight nudging.

  • pulsewidth@lemmy.world
    link
    fedilink
    arrow-up
    4
    arrow-down
    1
    ·
    4 days ago

    My least favourite feature is that the more copies they sell the higher the price seems to go.

    I’ve had it on wishlist for six months and the price has increased since then 🥲

    P. S. Yes I am cheap. And also I’m not really that worried because I think this game might be a massive time sink for me, so they’re kinda protecting me from myself.

      • markovs_gun@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        3 days ago

        It gets more expensive to work on a more polished product. If you’re only selling like 500 copies for $2 it doesn’t matter if the game is janky as hell and crashes sometimes, but if you’re selling more copies and want to make translations, ensure more compatibility with more hardware, improve performance, etc that takes more time, and more importantly, it usually means paying people. You also start having to worry about having to do more refunds, marketing, etc. Obviously it can be done where people just keep it small, but it’s hard to do especially if the developers quit their day jobs to develop the game. I call this the “Michael Scott Paper Company Problem” where you can end up running out of money while trying to scale up because you are trying to compete on costs at an unsustainable level. Of course, once you get to a large enough scale you can start getting more efficient and can do more to keep your price down, but in this middle range it’s kind of difficult.

    • M137@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      2 days ago

      Yep, I exclusively play games with a controller and have wanted to play Satisfactory for years. Started playing yesterday and I’m already hooked. I’ll say that the controller support isn’t perfect, there are a few minor annoyances but nothing that’s bad enough to make me not recommend it.

      • Captain Poofter@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        4 days ago

        exactly lol.

        the current campaign is the story mode that was teased and people waited for. the same one that said they were working hard on and kept delaying because they wanted it to be right and fit in with the world.

          • Captain Poofter@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            4 days ago

            i was still pretty bummed after being an early supporter. IMHO, the story should have been a core feature, and for a bit it sounded like it was going to be.

            • brennesel@discuss.tchncs.de
              link
              fedilink
              arrow-up
              1
              ·
              3 days ago

              I can understand that very well. I’ve also been involved since the open alpha and was really looking forward to the story at first. But I also understand CSS’s reasoning and have a lot of fun with the storyline / progress as it is.

            • Jerkface (any/all)@lemmy.ca
              link
              fedilink
              arrow-up
              1
              arrow-down
              1
              ·
              2 days ago

              Meh. Disagree. Story is ancillary. I can recommend a number of books that will fully satisfy you but will not allow you to build a planet-hulling factory.

              • Captain Poofter@lemmy.world
                link
                fedilink
                arrow-up
                1
                ·
                2 days ago

                you disagreeing does not make me incorrect. that’s how opinions work.

                thanks for sharing your opinion, but the existence of books does not excuse the lackluster story we got from satisfactory, imo.