Thekingoflorda@lemmy.world to Rimworld@lemmy.worldEnglish · 6 days agoNew rimworld DLC? Incoming transmission: 06.11.2025lemmy.worldimagemessage-square17linkfedilinkarrow-up185arrow-down13file-text
arrow-up182arrow-down1imageNew rimworld DLC? Incoming transmission: 06.11.2025lemmy.worldThekingoflorda@lemmy.world to Rimworld@lemmy.worldEnglish · 6 days agomessage-square17linkfedilinkfile-text
minus-squareThefuzzyFurryComrade@pawb.sociallinkfedilinkEnglisharrow-up3·4 days agoI am scared to ask how many would be pro numbers if 70 is low.
minus-squaremurmelade@lemmy.mllinkfedilinkEnglisharrow-up5·4 days agoYou should add one mod every other hour played. I’m at 2.5k mods
minus-squareThefuzzyFurryComrade@pawb.sociallinkfedilinkEnglisharrow-up2·3 days agoOh, so I am only ~30 mods “behind” then, that is good. Also 5,000 hours is extremely impressive.
minus-squaremurmelade@lemmy.mllinkfedilinkEnglisharrow-up3·3 days agoThe number is somewhat inflated by me never turning the game off becuse it takes my PC 45 minutes to start the game with that many mods.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up5·4 days agoSo many mods, you need mods specifically to optimize the huge number of mods.
minus-squareSheepy@sh.itjust.workslinkfedilinkEnglisharrow-up4·4 days agoI keep it pretty light with around 500 mods.
I am scared to ask how many would be pro numbers if 70 is low.
You should add one mod every other hour played. I’m at 2.5k mods
Oh, so I am only ~30 mods “behind” then, that is good.
Also 5,000 hours is extremely impressive.
The number is somewhat inflated by me never turning the game off becuse it takes my PC 45 minutes to start the game with that many mods.
So many mods, you need mods specifically to optimize the huge number of mods.
I keep it pretty light with around 500 mods.