My town currently has 4 highway on/off ramps. one on the far right (where the yellow and green lines start), one in the middle right above my industrial area, one in the middle left, between my farms/logging industry, and a 4th one off screen to the further left that goes to a seaport.

I would assume that traffic would follow the yellow line, using the offramps near their destinations.

instead, ALL the traffic coming into my city, is coming in on the far right and weaving through my surface streets (a 4 lane road, not highway, ring road, and 2 lane connector roads), causing massive traffic headaches and even bigger backups as they try to follow the green line to get to the far left through my city.

Why are my Cims dumb and bombing through the middle of my city, instead of taking the highway?

and another topic… this torrential crush of vehicles coming in off that one far right offramp regularly causes huge backups for 4+ chunks on the right highway. I have lane mathmatics. I have a very long runup where they have plenty of time to get over. I still get idiot Cims taking the furthest lane just to get ahead of the crush before stopping and trying to merge in right before the offramp.

I miss TM:PE traffic lines.

    • A_Random_Idiot@lemmy.worldOP
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      6 days ago

      I tell ya, I’ve had so much respect for city planners since i started playing City Building games oh so many decades ago.

  • Rednax@lemmy.world
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    6 days ago

    Are there any cars taking the yellow route? I would check for any silly mistakes, like an offramp that is turned the wrong way, or disallowing left turns where that would be needed to follow the yellow route.

    Is any part of the green route a 4 lane highway? That would incentivise your cims to take the green route. Maybe the tunnel?

    If none of that is the issue, I would make the green route tunnel end up elsewhere, so that route becomes less attractive. For example, let it end at the tip of the southern peninsula, connecting up to your ring road somewhere around the S shape.

    • A_Random_Idiot@lemmy.worldOP
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      5 days ago

      Are there any cars taking the yellow route? I would check for any silly mistakes, like an offramp that is turned the wrong way, or disallowing left turns where that would be needed to follow the yellow route.

      my original offramp in the middle left used to get crushed the same way, then I built a new offramp for my industrial area, to get my industrial stuff out of the middle of the city as much as I could… then all the traffic came off on the industrial ramp, until I made the offramp on the far right, for future expansion, where all the traffic crushes off that one now, instead

      Is any part of the green route a 4 lane highway? That would incentivise your cims to take the green route. Maybe the tunnel?

      Nope, all 4 lane regular road

  • arudesalad@sh.itjust.works
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    6 days ago

    My guess is that it looks like it’s cims entering and taking the green line to leave but is a actually a lot of cims with a destination on the green line and a lot of cims leaving the green line so it looks like a constant stream of cims throughout.

    It doesn’t look like you have a lot of room but maybe try adding a highway connecting the green and the yellow (underground next to the river maybe?)

    I haven’t played much cs2 but if I was having this problem in the first game this would be my solution.

    Edit: if you don’t want to break a lot of things connecting yellow and green you could add another highway wrapping around that blob of buildings at the bottom of the screen, with lots of entrances and exits connecting the blob and the new highway.

    • A_Random_Idiot@lemmy.worldOP
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      6 days ago

      every car I’ve checked coming off there has had a destination on the far side of the city. its just not lots of cars with some of them driving through. Its the entire highway dumping off right there, and most of their destinations are on the far left of the city, with much more convenient offramps. For all intents and purposes, there is no traffic going north passed this offramp to go to other offramps down the line.

      My understanding of CS2 traffic AI is that they are supposed to prefer staying on the higher speed road for as long as possible… but they just seem to crush whatever offramp I make thats the furthest right. I built that offramp there because they were crushing through my industrial area and still going through the whole city to destinations on the far left, acting in the exact opposite of what i understand the traffic AI should do/prefer. I’ve even tried reducing the offramp to a gravel road, the slowest road, which the AI should avoid like the plague with a faster highway, but it still crushes the gravel road instead (and causes an even larger backup)

      I’m wondering if the AI is broken, and just drawing a straight line from the source to the destination, and taking whatever roads are closest along that path…

      • arudesalad@sh.itjust.works
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        6 days ago

        That’s what I was thinking looking at your map. That’s really weird that the ai is driving like that.

        Unless you have other plans for that area, I would turn the green line into a highway since it looks like it is at the midpoint between your residential and industry and would also help with transportation within the city.

        • A_Random_Idiot@lemmy.worldOP
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          6 days ago

          I had some plans for later game as i unlocked more in that right region, but at this point the constant crashes, traffic, etc are making my happiness plummet, so I guess i should convert my ring road into a highway, even though I’m normally not a fan of highways running through towns.

          Maybe I’ll just nuke a big chunk of the damn highway itself and redirect it around south and up through my couplet.

          appreciate the input and time you’ve taken to reply.

            • A_Random_Idiot@lemmy.worldOP
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              6 days ago

              my PC couldnt run CS2 for the longest time, but some recent update finally fixed whatever the performance black hole was. Went from single digit FPS, to maxing out vsync.

              I dont know what your specs are, but might want to give it another try if you havent recently.

  • A_Random_Idiot@lemmy.worldOP
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    5 days ago

    I think the Cims are just drawing a straight line across the map from their origin to their destination, and driving along any road closest to that line to get there. I just bridged a large distance in a straight line with a gravel road and all the traffic is crushing that slow, gravel road instead of taking the faster, easier highway.

    So, at least in my amateur and idiotic testing, I don’t think the Cims are obeying road speed hierarchy like I was understood them to do (prefering faster roads and thus highways, over slower, crowded, local surface streets).

  • Ushmel@lemmy.world
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    5 days ago

    Unfortunately it’s because the devs just don’t care about this game and aren’t trying at all.