The original Crash played fine, controls were very responsive, but the platforming was unforgiving. To give you an idea, the japanese version of Crash 1 is easier than the USA release, with some levels considerably shorter. Crash 2 and 3 are much easier compared to 1 (my personal favorite is 3, with all the powerups you get after beating bosses and the level variety)
Rayman 1 was similarly hard as fuck, even more so to get a 100%. Absolutely gorgeous 2D graphics that hold up even today. Rayman 2 is worth checking out if you want 3D platforming, there’s lots of that. Can’t talk about Rayman 3 tho, but it does look fun.
Crash 1 can fuck off. It’s hard and boring. It’s just these segments of very long very precise jumping. It’s hard to really put into words that make sense if you haven’t played it, but I’ll try for other readers. It’s like you don’t jump very high, which isn’t really a problem, but it just feels like it should be higher. Plus, it feels like the hitboxes for obstacles are really huge.
The original Crash played fine, controls were very responsive, but the platforming was unforgiving. To give you an idea, the japanese version of Crash 1 is easier than the USA release, with some levels considerably shorter. Crash 2 and 3 are much easier compared to 1 (my personal favorite is 3, with all the powerups you get after beating bosses and the level variety)
Rayman 1 was similarly hard as fuck, even more so to get a 100%. Absolutely gorgeous 2D graphics that hold up even today. Rayman 2 is worth checking out if you want 3D platforming, there’s lots of that. Can’t talk about Rayman 3 tho, but it does look fun.
Crash 1 can fuck off. It’s hard and boring. It’s just these segments of very long very precise jumping. It’s hard to really put into words that make sense if you haven’t played it, but I’ll try for other readers. It’s like you don’t jump very high, which isn’t really a problem, but it just feels like it should be higher. Plus, it feels like the hitboxes for obstacles are really huge.