• JasSmith@sh.itjust.works
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    20 hours ago

    Valve purchased the rights to Counter-Strike in 2000, transitioning it from a community-made mod to a retail product. Similarly, Day of Defeat, initially a third-party Half-Life modification, was acquired by Valve, leading to a standalone retail release in 2003. In the case of Dota, Valve hired the mod’s lead developer and secured the intellectual property rights, culminating in the release of Dota 2 in 2013. These games remain exclusive to Steam.

    • drunkosaurus@lemmy.dbzer0.com
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      18 hours ago

      These are all Valve not selling their own games outside Steam, their own storefront. Does Epic sell Fortnite anywhere else?

      Metro Exodus’ publisher is Deep Silver. Epic, a storefront, paid through the nose to get exclusivity on distributing someone else’s product. At the last minute.

      They are not the same.

      • JasSmith@sh.itjust.works
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        17 hours ago

        What is the distinction for the player? Both Counter-Strike and Control were funded by Valve and Epic, respectively. Both ended up with exclusivity. To the player, what different do the intro logos make?

        It sounds like you’re trying to win by technicality.